diff options
author | Daniel Borca <[email protected]> | 2004-12-17 10:40:32 +0000 |
---|---|---|
committer | Daniel Borca <[email protected]> | 2004-12-17 10:40:32 +0000 |
commit | cf9516954295203b6d40887da6e73269b811a0a2 (patch) | |
tree | 2f06b31bbbde3963fba3cd93c4d44ea1527eaf45 /src | |
parent | 02978f109265f7a598a4a6a8d81d134d8308785e (diff) |
fxRasterPrimitive wasn't always receiving the reduced primitive
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_tris.c | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index 1f0e03c04bd..e9d44c6562f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -53,6 +53,19 @@ static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim ); static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim ); +static GLenum reduced_prim[GL_POLYGON+1] = { + GL_POINTS, + GL_LINES, + GL_LINES, + GL_LINES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES +}; + /*********************************************************************** * Macros for t_dd_tritmp.h to draw basic primitives * ***********************************************************************/ @@ -364,8 +377,8 @@ do { \ * Functions to draw basic unfilled primitives * ***********************************************************************/ -#define RASTERIZE(x) if (fxMesa->raster_primitive != x) \ - tdfxRasterPrimitive( ctx, x ) +#define RASTERIZE(x) if (fxMesa->raster_primitive != reduced_prim[x]) \ + tdfxRasterPrimitive( ctx, reduced_prim[x] ) #define RENDER_PRIMITIVE fxMesa->render_primitive #define IND TDFX_FALLBACK_BIT #define TAG(x) x @@ -1135,20 +1148,6 @@ static void tdfxRenderStart( GLcontext *ctx ) } -static GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - - /* Always called between RenderStart and RenderFinish --> We already * hold the lock. |