summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2011-10-18 17:17:28 -0700
committerEric Anholt <[email protected]>2011-10-24 13:43:02 -0700
commitcc4ddc3a1e4bbe5fccd03b39b3590368be8c172f (patch)
tree91efafd1cb0fa971bf21a87849238b5837995665 /src
parent2ecfa88548c6b3135101ae9b5a2ae83b1cef8784 (diff)
glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
A driver trying to set up builtin uniforms is faced with a problem: How do I walk the ir_variable structure (representing an array of structs, or array of matrices, or struct, or whatever), and set up driver structures so that dereference of that uniform gets the corresponding ParameterValues[] entry. The rule in general is that each corresponding vector-sized field of an array of structs is one builtin uniform state slot. i965 relied on another invariant: each state slot has a number of unique channel swizzles corresponding to the number of elements in the field's vector, to avoid needing to walk the glsl_type in parallel to get at vector_elements. All of the builtin uniforms followed this behavior, except for gl_NormalMatrix. That's a mat3 (so 3 vec3s), but it was swizzled as 3 vec4s. Fixes piglit glsl-fs-normalmatrix. Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/ir_variable.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index b5c575d5092..8337e15b889 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -232,11 +232,11 @@ MATRIX(gl_TextureMatrixInverseTranspose,
static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
};
#undef MATRIX