diff options
author | Ian Romanick <[email protected]> | 2011-07-25 18:33:40 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-07-25 18:45:46 -0700 |
commit | c1e591eed41b45c0fcf1dcac8b1b8aaeb6237a38 (patch) | |
tree | 9cae74ae8285bb2d64689294ab33e3de9956ef63 /src | |
parent | 99fba503b112a69a2fc14b7dd40684d9a6a1972a (diff) |
glsl: Correctly return progress from lower_variable_index_to_cond_assign
lower_variable_index_to_cond_assign runs until it can't make any more
progress. It then returns the result of the last pass which will
always be false. This caused the lowering loop in
_mesa_ir_link_shader to end before doing one last round of
lower_if_to_cond_assign. This caused several if-statements (resulting
from lower_variable_index_to_cond_assign) to be left in the IR.
In addition to this change, lower_variable_index_to_cond_assign should
take a flag indicating whether or not it should even generate
if-statements. This is easily controlled by
switch_generator::linear_sequence_max_length. This would generate
much better code on architectures without any flow contol.
Fixes i915 piglit regressions glsl-texcoord-array and
glsl-fs-vec4-indexing-temp-src.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/lower_variable_index_to_cond_assign.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/lower_variable_index_to_cond_assign.cpp b/src/glsl/lower_variable_index_to_cond_assign.cpp index 7792e6e624f..f8e4a1de428 100644 --- a/src/glsl/lower_variable_index_to_cond_assign.cpp +++ b/src/glsl/lower_variable_index_to_cond_assign.cpp @@ -525,10 +525,12 @@ lower_variable_index_to_cond_assign(exec_list *instructions, * matrix columns of an array of matrix), each pass will only lower one * level of indirection. */ + bool progress_ever = false; do { v.progress = false; visit_list_elements(&v, instructions); + progress_ever = v.progress || progress_ever; } while (v.progress); - return v.progress; + return progress_ever; } |