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authorEric Anholt <[email protected]>2010-06-28 13:45:43 -0700
committerEric Anholt <[email protected]>2010-06-28 13:45:43 -0700
commitad8ad338f45c43fe9039d0069d3f3405ede756aa (patch)
tree51993da76edfcc6011f08996199c574aa681ba60 /src
parent8f62ad6d0ff3c11808739c74441f82f6f12485d6 (diff)
ir_to_mesa: Actually add the header file for the interface.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/ir_to_mesa.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.h b/src/mesa/shader/ir_to_mesa.h
new file mode 100644
index 00000000000..e832f84e754
--- /dev/null
+++ b/src/mesa/shader/ir_to_mesa.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "main/config.h"
+#include "main/mtypes.h"
+
+void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *sh);
+void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+}
+#endif