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authorBen Skeggs <[email protected]>2010-03-03 11:45:08 +1000
committerBen Skeggs <[email protected]>2010-03-10 16:29:58 +1000
commitac2b35fd2d5008a39fa394b7b04fd29b899d3e55 (patch)
tree1c14c8b47753f34bba529f359ef560c88db3b8fa /src
parent007f25b3bde88de550d6ddba6a96769e4f3d5ce7 (diff)
nv50: use relocs rather than re-uploading TIC all the time
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/nv50/nv50_context.h1
-rw-r--r--src/gallium/drivers/nv50/nv50_state_validate.c3
-rw-r--r--src/gallium/drivers/nv50/nv50_tex.c30
3 files changed, 32 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h
index e91a61b27dd..2cb5538c54a 100644
--- a/src/gallium/drivers/nv50/nv50_context.h
+++ b/src/gallium/drivers/nv50/nv50_context.h
@@ -249,6 +249,7 @@ extern void nv50_so_init_sifc(struct nv50_context *nv50,
unsigned offset, unsigned size);
/* nv50_tex.c */
+extern void nv50_tex_relocs(struct nv50_context *);
extern void nv50_tex_validate(struct nv50_context *);
/* nv50_transfer.c */
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
index c974cc92dcc..0d30957ee3c 100644
--- a/src/gallium/drivers/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -290,8 +290,7 @@ nv50_state_flush_notify(struct nouveau_channel *chan)
{
struct nv50_context *nv50 = chan->user_private;
- if (nv50->state.tic_upload && !(nv50->dirty & NV50_NEW_TEXTURE))
- so_emit(chan, nv50->state.tic_upload);
+ nv50_tex_relocs(nv50);
so_emit_reloc_markers(chan, nv50->state.fb);
so_emit_reloc_markers(chan, nv50->state.vertprog);
diff --git a/src/gallium/drivers/nv50/nv50_tex.c b/src/gallium/drivers/nv50/nv50_tex.c
index de0560e20cd..ed3440fcc19 100644
--- a/src/gallium/drivers/nv50/nv50_tex.c
+++ b/src/gallium/drivers/nv50/nv50_tex.c
@@ -24,6 +24,7 @@
#include "nv50_texture.h"
#include "nouveau/nouveau_stateobj.h"
+#include "nouveau/nouveau_reloc.h"
#include "util/u_format.h"
@@ -195,6 +196,35 @@ nv50_validate_textures(struct nv50_context *nv50, struct nouveau_stateobj *so,
}
void
+nv50_tex_relocs(struct nv50_context *nv50)
+{
+ struct nouveau_channel *chan = nv50->screen->tesla->channel;
+ int p, unit;
+
+ p = PIPE_SHADER_FRAGMENT;
+ for (unit = 0; unit < nv50->miptree_nr[p]; unit++) {
+ if (!nv50->miptree[p][unit])
+ continue;
+ nouveau_reloc_emit(chan, nv50->screen->tic,
+ ((p * 32) + unit) * 32, NULL,
+ nv50->miptree[p][unit]->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
+ NOUVEAU_BO_RD, 0, 0);
+ }
+
+ p = PIPE_SHADER_VERTEX;
+ for (unit = 0; unit < nv50->miptree_nr[p]; unit++) {
+ if (!nv50->miptree[p][unit])
+ continue;
+ nouveau_reloc_emit(chan, nv50->screen->tic,
+ ((p * 32) + unit) * 32, NULL,
+ nv50->miptree[p][unit]->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
+ NOUVEAU_BO_RD, 0, 0);
+ }
+}
+
+void
nv50_tex_validate(struct nv50_context *nv50)
{
struct nouveau_stateobj *so;