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authorJason Ekstrand <[email protected]>2018-06-25 15:14:38 -0700
committerJason Ekstrand <[email protected]>2018-07-18 09:47:28 -0700
commitaaa6fac8f65e6a28ba73eef6a0e6da4bef4fc992 (patch)
tree99bb4c05aa8c4d589beb5afecca42b3fc31fecaf /src
parent9fbe2a20078242594db788e5abec41651cbc6991 (diff)
intel/blorp: Take an explicit filter parameter in blorp_blit
This lets us move the glBlitFramebuffer nonsense into the GL driver and make the usage of BLORP mutch more explicit and obvious as to what it's doing. Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/blorp/blorp.h3
-rw-r--r--src/intel/blorp/blorp_blit.c44
-rw-r--r--src/intel/vulkan/anv_blorp.c34
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.c63
4 files changed, 93 insertions, 51 deletions
diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h
index 6e2f888d17f..ee343a4a6bb 100644
--- a/src/intel/blorp/blorp.h
+++ b/src/intel/blorp/blorp.h
@@ -139,7 +139,8 @@ blorp_blit(struct blorp_batch *batch,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
- uint32_t filter, bool mirror_x, bool mirror_y);
+ enum blorp_filter filter,
+ bool mirror_x, bool mirror_y);
void
blorp_copy(struct blorp_batch *batch,
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index cdabf441e52..a18f96a0ae1 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -2211,7 +2211,8 @@ blorp_blit(struct blorp_batch *batch,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
- GLenum filter, bool mirror_x, bool mirror_y)
+ enum blorp_filter filter,
+ bool mirror_x, bool mirror_y)
{
struct blorp_params params;
blorp_params_init(&params);
@@ -2240,14 +2241,10 @@ blorp_blit(struct blorp_batch *batch,
params.dst.view.swizzle = dst_swizzle;
struct brw_blorp_blit_prog_key wm_prog_key = {
- .shader_type = BLORP_SHADER_TYPE_BLIT
+ .shader_type = BLORP_SHADER_TYPE_BLIT,
+ .filter = filter,
};
- /* Scaled blitting or not. */
- const bool blit_scaled =
- ((dst_x1 - dst_x0) == (src_x1 - src_x0) &&
- (dst_y1 - dst_y0) == (src_y1 - src_y0)) ? false : true;
-
/* Scaling factors used for bilinear filtering in multisample scaled
* blits.
*/
@@ -2257,39 +2254,6 @@ blorp_blit(struct blorp_batch *batch,
wm_prog_key.x_scale = 2.0f;
wm_prog_key.y_scale = params.src.surf.samples / wm_prog_key.x_scale;
- const bool bilinear_filter = filter == GL_LINEAR &&
- params.src.surf.samples <= 1 &&
- params.dst.surf.samples <= 1;
-
- /* If we are downsampling a non-integer color buffer, blend.
- *
- * Regarding integer color buffers, the OpenGL ES 3.2 spec says:
- *
- * "If the source formats are integer types or stencil values, a
- * single sample's value is selected for each pixel."
- *
- * This implies we should not blend in that case.
- */
- const bool blend =
- (params.src.surf.usage & ISL_SURF_USAGE_DEPTH_BIT) == 0 &&
- (params.src.surf.usage & ISL_SURF_USAGE_STENCIL_BIT) == 0 &&
- !isl_format_has_int_channel(params.src.surf.format) &&
- params.src.surf.samples > 1 &&
- params.dst.surf.samples <= 1;
-
- if (blend && !blit_scaled) {
- wm_prog_key.filter = BLORP_FILTER_AVERAGE;
- } else if (blend && blit_scaled) {
- wm_prog_key.filter = BLORP_FILTER_BILINEAR;
- } else if (bilinear_filter) {
- wm_prog_key.filter = BLORP_FILTER_BILINEAR;
- } else {
- if (params.src.surf.samples > 1)
- wm_prog_key.filter = BLORP_FILTER_SAMPLE_0;
- else
- wm_prog_key.filter = BLORP_FILTER_NEAREST;
- }
-
params.wm_inputs.rect_grid.x1 =
minify(params.src.surf.logical_level0_px.width, src_level) *
wm_prog_key.x_scale - 1.0f;
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index c76392fcd97..cd67cc636b2 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -513,13 +513,13 @@ void anv_CmdBlitImage(
struct blorp_surf src, dst;
- uint32_t gl_filter;
+ enum blorp_filter blorp_filter;
switch (filter) {
case VK_FILTER_NEAREST:
- gl_filter = 0x2600; /* GL_NEAREST */
+ blorp_filter = BLORP_FILTER_NEAREST;
break;
case VK_FILTER_LINEAR:
- gl_filter = 0x2601; /* GL_LINEAR */
+ blorp_filter = BLORP_FILTER_BILINEAR;
break;
default:
unreachable("Invalid filter");
@@ -604,7 +604,7 @@ void anv_CmdBlitImage(
dst_format.isl_format, dst_format.swizzle,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
- gl_filter, flip_x, flip_y);
+ blorp_filter, flip_x, flip_y);
}
}
@@ -1171,7 +1171,8 @@ resolve_surface(struct blorp_batch *batch,
struct blorp_surf *dst_surf,
uint32_t dst_level, uint32_t dst_layer,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
- uint32_t width, uint32_t height)
+ uint32_t width, uint32_t height,
+ enum blorp_filter filter)
{
blorp_blit(batch,
src_surf, src_level, src_layer,
@@ -1180,7 +1181,7 @@ resolve_surface(struct blorp_batch *batch,
ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
src_x, src_y, src_x + width, src_y + height,
dst_x, dst_y, dst_x + width, dst_y + height,
- 0x2600 /* GL_NEAREST */, false, false);
+ filter, false, false);
}
static void
@@ -1219,13 +1220,22 @@ resolve_image(struct anv_device *device,
dst_surf.aux_usage,
dst_level, dst_layer, 1);
+ enum blorp_filter filter;
+ if ((src_surf.surf->usage & ISL_SURF_USAGE_DEPTH_BIT) ||
+ (src_surf.surf->usage & ISL_SURF_USAGE_STENCIL_BIT) ||
+ isl_format_has_int_channel(src_surf.surf->format)) {
+ filter = BLORP_FILTER_SAMPLE_0;
+ } else {
+ filter = BLORP_FILTER_AVERAGE;
+ }
+
assert(!src_image->format->can_ycbcr);
assert(!dst_image->format->can_ycbcr);
resolve_surface(batch,
&src_surf, src_level, src_layer,
&dst_surf, dst_level, dst_layer,
- src_x, src_y, dst_x, dst_y, width, height);
+ src_x, src_y, dst_x, dst_y, width, height, filter);
}
}
@@ -1340,6 +1350,13 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
assert(src_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT &&
dst_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT);
+ enum blorp_filter filter;
+ if (isl_format_has_int_channel(src_iview->planes[0].isl.format)) {
+ filter = BLORP_FILTER_SAMPLE_0;
+ } else {
+ filter = BLORP_FILTER_AVERAGE;
+ }
+
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, src_iview->image,
VK_IMAGE_ASPECT_COLOR_BIT,
@@ -1381,7 +1398,8 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
base_dst_layer + i,
render_area.offset.x, render_area.offset.y,
render_area.offset.x, render_area.offset.y,
- render_area.extent.width, render_area.extent.height);
+ render_area.extent.width, render_area.extent.height,
+ filter);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index 6192ace2253..b66ee18ba41 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -283,7 +283,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
- GLenum filter, bool mirror_x, bool mirror_y,
+ GLenum gl_filter, bool mirror_x, bool mirror_y,
bool decode_srgb, bool encode_srgb)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
@@ -320,6 +320,65 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
src_format = dst_format = MESA_FORMAT_R_FLOAT32;
}
+ enum blorp_filter blorp_filter;
+ if (fabsf(dst_x1 - dst_x0) == fabsf(src_x1 - src_x0) &&
+ fabsf(dst_y1 - dst_y0) == fabsf(src_y1 - src_y0)) {
+ if (src_mt->surf.samples > 1 && dst_mt->surf.samples <= 1) {
+ /* From the OpenGL ES 3.2 specification, section 16.2.1:
+ *
+ * "If the read framebuffer is multisampled (its effective value
+ * of SAMPLE_BUFFERS is one) and the draw framebuffer is not (its
+ * value of SAMPLE_BUFFERS is zero), the samples corresponding to
+ * each pixel location in the source are converted to a single
+ * sample before being written to the destination. The filter
+ * parameter is ignored. If the source formats are integer types
+ * or stencil values, a single sample’s value is selected for each
+ * pixel. If the source formats are floating-point or normalized
+ * types, the sample values for each pixel are resolved in an
+ * implementation-dependent manner. If the source formats are
+ * depth values, sample values are resolved in an implementation-
+ * dependent manner where the result will be between the minimum
+ * and maximum depth values in the pixel."
+ *
+ * For depth and stencil resolves, we choose to always use the value
+ * at sample 0.
+ */
+ GLenum base_format = _mesa_get_format_base_format(src_mt->format);
+ if (base_format == GL_DEPTH_COMPONENT ||
+ base_format == GL_STENCIL_INDEX ||
+ base_format == GL_DEPTH_STENCIL ||
+ _mesa_is_format_integer(src_mt->format)) {
+ /* The OpenGL ES 3.2 spec says:
+ *
+ * "If the source formats are integer types or stencil values,
+ * a single sample's value is selected for each pixel."
+ *
+ * Just take sample 0 in this case.
+ */
+ blorp_filter = BLORP_FILTER_SAMPLE_0;
+ } else {
+ blorp_filter = BLORP_FILTER_AVERAGE;
+ }
+ } else {
+ /* From the OpenGL 4.6 specification, section 18.3.1:
+ *
+ * "If the source and destination dimensions are identical, no
+ * filtering is applied."
+ *
+ * Using BLORP_FILTER_NONE will also handle the upsample case by
+ * replicating the one value in the source to all values in the
+ * destination.
+ */
+ blorp_filter = BLORP_FILTER_NONE;
+ }
+ } else if (gl_filter == GL_LINEAR ||
+ gl_filter == GL_SCALED_RESOLVE_FASTEST_EXT ||
+ gl_filter == GL_SCALED_RESOLVE_NICEST_EXT) {
+ blorp_filter = BLORP_FILTER_BILINEAR;
+ } else {
+ blorp_filter = BLORP_FILTER_NEAREST;
+ }
+
enum isl_format src_isl_format =
brw_blorp_to_isl_format(brw, src_format, false);
enum isl_aux_usage src_aux_usage =
@@ -365,7 +424,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
dst_isl_format, ISL_SWIZZLE_IDENTITY,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
- filter, mirror_x, mirror_y);
+ blorp_filter, mirror_x, mirror_y);
blorp_batch_finish(&batch);
intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,