diff options
author | Emil Velikov <[email protected]> | 2018-12-11 16:20:40 +0000 |
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committer | Emil Velikov <[email protected]> | 2018-12-13 17:38:19 +0000 |
commit | a95ec13879d4f04d01fc04a62503578e85c846a8 (patch) | |
tree | 79517d0c97196a2bddf9ed5bbb662a4ca424bc26 /src | |
parent | c7bdcd67aaa39338440fcfee6d679919411feb08 (diff) |
glx: mandate xf86vidmode only for "drm" dri platforms
Currently we have the three dri "platforms" - drm, apple and windows.
Since xf86vidmode is a thing only for the drm one, adjust the
preprocessor guards and correctly check for the dependency.
v2: terminate the GLX_USE_WINDOWSGL hunk
Cc: Jon TURNEY <[email protected]>
Fixes: 5bc509363b6 ("glx: make xf86vidmode mandatory for direct rendering")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glx/glxcmds.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/glx/glxcmds.c b/src/glx/glxcmds.c index b940c8ebdbe..d00c0d4816d 100644 --- a/src/glx/glxcmds.c +++ b/src/glx/glxcmds.c @@ -45,8 +45,10 @@ #include "apple/apple_glx.h" #include "util/debug.h" #else +#ifndef GLX_USE_WINDOWSGL #include <sys/time.h> #include <X11/extensions/xf86vmode.h> +#endif /* GLX_USE_WINDOWSGL */ #endif #endif @@ -2081,7 +2083,7 @@ __glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, return False; } -#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) +#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) && !defined(GLX_USE_WINDOWSGL) _X_HIDDEN GLboolean __glxGetMscRate(struct glx_screen *psc, int32_t * numerator, int32_t * denominator) @@ -2157,7 +2159,7 @@ _X_HIDDEN GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator) { -#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) +#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) && !defined(GLX_USE_WINDOWSGL) __GLXDRIdrawable *draw = GetGLXDRIDrawable(dpy, drawable); if (draw == NULL) |