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authorDave Airlie <[email protected]>2009-07-13 23:09:17 +1000
committerDave Airlie <[email protected]>2009-07-14 01:23:23 +1000
commita79aefb1775ce6eaf0fd0cf9a1f72150f631c90f (patch)
tree7bb5c60599cd168ea956601c8099880b8b4be8eb /src
parentd9913d7c095487ebec6ce074d1ac4edbd96d260d (diff)
radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index f721c630a21..3b8541a74a4 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -751,9 +751,8 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
(ctx->Depth.Test && fb->Visual.depthBits > 0));
/* Need to update the derived ctx->Stencil._Enabled first */
- _mesa_update_stencil(ctx);
ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
} else {
ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
}