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authorVladimir Dergachev <[email protected]>2004-12-30 10:11:39 +0000
committerVladimir Dergachev <[email protected]>2004-12-30 10:11:39 +0000
commita656dc251e1a7ee1b989e05a0e46939376c64e85 (patch)
tree86bd50aa59dd2f67d075c7e8ee181ade73a7247d /src
parent51050efe0e1cc8fb690808e1258eea96a57a54c5 (diff)
Restructure code.
Add drawing code that uses vertex buffers - does not lockup, but does not draw correctly either.. Perhaps something to do with vertices being overwritten ? Start using hardware state retained by the driver and cut back on direct register writes significantly.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c366
1 files changed, 275 insertions, 91 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 3007d282e42..93c3a63e478 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -63,63 +63,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* rasterization hardware for rendering.
**********************************************************************/
-static void r300_render_flat_primitive(r300ContextPtr rmesa,
- GLcontext *ctx,
- int start,
- int end,
- int type)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
- int k;
- LOCAL_VARS
-
- if(end<=start)return; /* do we need to watch for this ? */
-
-
-
- start_immediate_packet(end-start, type, 8);
-
- for(i=start;i<end;i++){
- #if 0
- fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
- VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
- VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
- VEC_ELT(VB->ObjPtr, GLfloat, i)[2],
- VEC_ELT(VB->ObjPtr, GLfloat, i)[3],
-
- VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0],
- VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1],
- VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2],
- VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]
- );
- #endif
-
- /* coordinates */
- efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[0]);
- efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[1]);
- efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[2]);
- #if 0
- efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[3]);
- #else
- efloat(2.0);
- #endif
-
- /* color components */
- efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0]);
- efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1]);
- efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2]);
- #if 0
- efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]);
- #else
- efloat(0.0);
- #endif
- }
-
-}
-
-static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
+static int r300_get_primitive_type(r300ContextPtr rmesa,
GLcontext *ctx,
int start,
int end,
@@ -130,7 +74,7 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
GLuint i;
int type=-1;
- if(end<=start)return; /* do we need to watch for this ? */
+ if(end<=start)return -1; /* do we need to watch for this ? */
fprintf(stderr, "[%d-%d]", start, end);
switch (prim & PRIM_MODE_MASK) {
@@ -139,7 +83,7 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
type=R300_VAP_VF_CNTL__PRIM_LINES;
if(end<start+2){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
case GL_LINE_STRIP:
@@ -147,15 +91,15 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
type=R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
if(end<start+2){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
case GL_LINE_LOOP:
fprintf(stderr, "LL ");
- return;
+ return -1;
if(end<start+2){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
case GL_TRIANGLES:
@@ -163,7 +107,7 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
type=R300_VAP_VF_CNTL__PRIM_TRIANGLES;
if(end<start+3){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
case GL_TRIANGLE_STRIP:
@@ -171,7 +115,7 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
if(end<start+3){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
case GL_TRIANGLE_FAN:
@@ -179,7 +123,7 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
if(end<start+3){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
case GL_QUADS:
@@ -187,7 +131,7 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
type=R300_VAP_VF_CNTL__PRIM_QUADS;
if(end<start+4){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
case GL_QUAD_STRIP:
@@ -195,16 +139,97 @@ static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
type=R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
if(end<start+4){
fprintf(stderr, "Not enough vertices\n");
- return; /* need enough vertices for Q */
+ return -1; /* need enough vertices for Q */
}
break;
default:
fprintf(stderr, "Cannot handle primitive %02x ", prim & PRIM_MODE_MASK);
- return;
+ return -1;
break;
}
- r300_render_flat_primitive(rmesa, ctx, start, end, type);
-
+ return type;
+}
+
+
+
+/* Immediate implementation - vertex data is sent via command stream */
+
+static GLfloat default_vector[4]={0.0, 0.0, 0.0, 1.0};
+
+#define output_vector(v, i) \
+ { \
+ int _i; \
+ for(_i=0;_i<v->size;_i++){ \
+ efloat(VEC_ELT(v, GLfloat, i)[_i]); \
+ } \
+ for(_i=v->size;_i<4;_i++){ \
+ efloat(default_vector[_i]); \
+ } \
+ }
+
+static void r300_render_flat_primitive(r300ContextPtr rmesa,
+ GLcontext *ctx,
+ int start,
+ int end,
+ int prim)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+ int k, type;
+ LOCAL_VARS
+
+ type=r300_get_primitive_type(rmesa, ctx, start, end, prim);
+ if(type<0)return;
+
+
+ start_immediate_packet(end-start, type, 8);
+
+ for(i=start;i<end;i++){
+ #if 0
+ fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
+ VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
+ VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
+ VEC_ELT(VB->ObjPtr, GLfloat, i)[2],
+ VEC_ELT(VB->ObjPtr, GLfloat, i)[3],
+
+ VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0],
+ VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1],
+ VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2],
+ VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]
+ );
+ #endif
+
+
+ /* coordinates */
+ #if 1
+ output_vector(VB->ObjPtr, i);
+ #else
+ efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[0]);
+ efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[1]);
+ efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[2]);
+ #if 0
+ efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[3]);
+ #else
+ efloat(2.0);
+ #endif
+ #endif
+
+ /* color components */
+ #if 1
+ output_vector(VB->ColorPtr[0], i);
+ #else
+ efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0]);
+ efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1]);
+ efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2]);
+ #if 0
+ efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]);
+ #else
+ efloat(0.0);
+ #endif
+ #endif
+ }
+
}
static GLboolean r300_run_flat_render(GLcontext *ctx,
@@ -214,7 +239,6 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
- ADAPTOR adaptor;
AOS_DATA vb_arrays[2];
LOCAL_VARS
@@ -231,6 +255,7 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
vb_arrays[0].offset=0; /* Not used */
vb_arrays[0].format=AOS_FORMAT_FLOAT;
vb_arrays[0].ncomponents=4;
+ vb_arrays[0].reg=REG_COORDS;
/* color */
vb_arrays[1].element_size=4;
@@ -238,46 +263,205 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
vb_arrays[1].offset=0; /* Not used */
vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR;
vb_arrays[1].ncomponents=4;
+ vb_arrays[1].reg=REG_COLOR0;
- adaptor=TWO_PIPE_ADAPTOR;
+ r300EmitState(rmesa);
- adaptor.color_offset[0]=rmesa->radeon.radeonScreen->backOffset+rmesa->radeon.radeonScreen->fbLocation;
- adaptor.color_pitch[0]=(rmesa->radeon.radeonScreen->backPitch) | (0xc0<<16);
+ /* needed before starting 3d operation .. */
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
+ e32(0x0000000a);
+
+ reg_start(0x4f18,0);
+ e32(0x00000003);
+
+
+ reg_start(0x20b0,0);
+ e32(0x0000043f);
+
+ program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE);
- adaptor.depth_offset=rmesa->radeon.radeonScreen->depthOffset;
- adaptor.depth_pitch=rmesa->radeon.radeonScreen->depthPitch | (0x2 << 16);
+ #if 0 /* Turn on for smooth color on teeth.. why ??.. */
+ set_cull_cntl(PASS_PREFIX 0);
+ #endif
+ reg_start(R300_RE_OCCLUSION_CNTL, 0);
+ e32(R300_OCCLUSION_ON);
+
+// set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0);
+ set_init21(PASS_PREFIX 0.0,1.0);
- init_3d(PASS_PREFIX &adaptor);
- init_flat_primitive(PASS_PREFIX &adaptor);
+ /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
+ setup_AOS(PASS_PREFIX vb_arrays, 2);
+
+ for(i=0; i < VB->PrimitiveCount; i++){
+ GLuint prim = VB->Primitive[i].mode;
+ GLuint start = VB->Primitive[i].start;
+ GLuint length = VB->Primitive[i].count;
+ r300_render_flat_primitive(rmesa, ctx, start, start + length, prim);
+ }
+
+ end_3d(PASS_PREFIX_VOID);
- set_scissors(PASS_PREFIX 0, 0, 2647, 1941);
+ fprintf(stderr, "\n");
+ return GL_FALSE;
+}
+
+/* vertex buffer implementation */
+
+/* We use the start part of GART texture buffer for vertices */
- set_cliprect(PASS_PREFIX 0, 0, 0, 2647,1941);
- set_cliprect(PASS_PREFIX 1, 0, 0, 2647,1941);
- set_cliprect(PASS_PREFIX 2, 0, 0, 2647,1941);
- set_cliprect(PASS_PREFIX 3, 0, 0, 2647,1941);
+#define R300_MAX_AOS_ARRAYS 16
+
+static void upload_vertex_buffer(r300ContextPtr rmesa,
+ GLcontext *ctx, AOS_DATA *array, int *n_arrays)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ int offset=0, idx=0;
+ int i,j;
+ radeonScreenPtr rsp=rmesa->radeon.radeonScreen;
+ /* Not the most efficient implementation, but, for now, I just want something that
+ works */
+ /* to do - make single memcpy per column (is it possible ?) */
+ /* to do - use dirty flags to avoid redundant copies */
+#define UPLOAD_VECTOR(v, r, f)\
+ { \
+ /* Is the data dirty ? */ \
+ if (v->flags & ((1<<v->size)-1)) { \
+ fprintf(stderr, "size=%d vs stride=%d\n", v->size, v->stride); \
+ if(v->size*4==v->stride){\
+ /* fast path */ \
+ memcpy(rsp->gartTextures.map+offset, v->data, v->stride*VB->Count); \
+ } else { \
+ for(i=0;i<VB->Count;i++){ \
+ /* copy one vertex at a time*/ \
+ memcpy(rsp->gartTextures.map+offset, VEC_ELT(v, GLfloat, i), v->size*4); \
+ } \
+ } \
+ /* v->flags &= ~((1<<v->size)-1);*/ \
+ } \
+ array[idx].element_size=v->size; \
+ array[idx].stride=v->size; \
+ array[idx].format=(f); \
+ array[idx].ncomponents=v->size; \
+ array[idx].offset=rsp->gartTextures.handle+offset; \
+ array[idx].reg=r; \
+ offset+=v->size*4*VB->Count; \
+ idx++; \
+ /* Fill in the rest with the components of default_vector */\
+ /* \
+ if(v->size<4){ \
+ array[idx].element_size=4-v->size; \
+ array[idx].stride=0; \
+ array[idx].format=(f); \
+ array[idx].ncomponents=4-v->size; \
+ array[idx].offset=rsp->gartTextures.handle+v->size*4;\
+ array[idx].reg=r; \
+ idx++; \
+ } \
+ */\
+ }
+
+/* Put a copy of default vector */
+memcpy(rsp->gartTextures.map, default_vector, 16);
+offset+=16;
+
+UPLOAD_VECTOR(VB->ObjPtr, REG_COORDS, AOS_FORMAT_FLOAT);
+UPLOAD_VECTOR(VB->ColorPtr[0], REG_COLOR0, AOS_FORMAT_FLOAT_COLOR);
+
+*n_arrays=idx;
+if(idx>=R300_MAX_AOS_ARRAYS){
+ fprintf(stderr, "Aieee ! Maximum AOS arrays count exceeded.. \n");
+ exit(-1);
+ }
+}
+
+static void r300_render_vb_flat_primitive(r300ContextPtr rmesa,
+ GLcontext *ctx,
+ int start,
+ int end,
+ int prim)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+ int k, type, n_arrays;
+ LOCAL_VARS
+
+ if(end<=start)return; /* do we need to watch for this ? */
+
+ type=r300_get_primitive_type(rmesa, ctx, start, end, prim);
+ if(type<0)return;
+
+ fire_AOS(PASS_PREFIX end-start, type);
+}
+
+static VERTEX_SHADER_FRAGMENT default_vector_vsf={
+ length: 4,
+ body: {
+ f: {0.0, 0.0, 0.0, 1.0}
+ }
+ };
+
+static GLboolean r300_run_vb_flat_render(GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ int i, j, n_arrays;
+ AOS_DATA vb_arrays[R300_MAX_AOS_ARRAYS];
+ AOS_DATA vb_arrays2[R300_MAX_AOS_ARRAYS];
+ LOCAL_VARS
+
+ if (RADEON_DEBUG == DEBUG_PRIMS)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* setup array of structures data */
+
+ upload_vertex_buffer(rmesa, ctx, vb_arrays, &n_arrays);
+ fprintf(stderr, "Using %d AOS arrays\n", n_arrays);
+
+ r300EmitState(rmesa);
+
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
+ e32(0x0000000a);
+
+ reg_start(0x4f18,0);
+ e32(0x00000003);
+
+ reg_start(0x20b0,0);
+ e32(0x0000043f);
+
+ program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE);
+
+ //upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_UNKNOWN1, &default_vector_vsf);
reg_start(R300_RE_OCCLUSION_CNTL, 0);
e32(R300_OCCLUSION_ON);
-
+
set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0);
set_init21(PASS_PREFIX 0.0,1.0);
-
- /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
- setup_AOS(PASS_PREFIX vb_arrays, 2);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
- r300_dispatch_flat_primitive(rmesa, ctx, start, start + length, prim);
+
+ /* copy arrays */
+ memcpy(vb_arrays2, vb_arrays, sizeof(AOS_DATA)*n_arrays);
+ for(j=0;j<n_arrays;j++){
+ vb_arrays2[j].offset+=vb_arrays2[j].stride*start;
+ }
+
+ setup_AOS(PASS_PREFIX vb_arrays2, n_arrays);
+
+ r300_render_vb_flat_primitive(rmesa, ctx, start, start + length, prim);
}
end_3d(PASS_PREFIX_VOID);
- start_packet3(RADEON_CP_PACKET3_NOP, 0);
- e32(0x0);
-
+ /* Flush state - we are done drawing.. */
+ r300Flush(ctx);
fprintf(stderr, "\n");
return GL_FALSE;
}