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authorBrian Paul <[email protected]>2008-05-16 09:56:11 -0600
committerBrian Paul <[email protected]>2008-05-16 15:16:06 -0600
commita3e86d43e6c99af97c2931c883d552c9714006e8 (patch)
tree4bab565e83d16942c77f92aad96c8c8e7ec3051d /src
parenteb4271ea8b29cff87f33d3ed9aee43d59986d2d9 (diff)
minor changes to aid debugging
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/program.c22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 63ab4dd67de..adc70009955 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -268,19 +268,23 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
struct gl_program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
{
+ struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
- return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
+ prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
+ break;
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
- return _mesa_init_fragment_program(ctx,
+ prog =_mesa_init_fragment_program(ctx,
CALLOC_STRUCT(gl_fragment_program),
target, id );
+ break;
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
- return NULL;
+ prog = NULL;
}
+ return prog;
}
@@ -362,8 +366,10 @@ _mesa_reference_program(GLcontext *ctx,
/*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
#if 0
- printf("Program %p %u 0x%x Refcount-- to %d\n",
- *ptr, (*ptr)->Id, (*ptr)->Target, (*ptr)->RefCount - 1);
+ printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
+ *ptr, (*ptr)->Id,
+ ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"),
+ (*ptr)->RefCount - 1);
#endif
ASSERT((*ptr)->RefCount > 0);
(*ptr)->RefCount--;
@@ -384,8 +390,10 @@ _mesa_reference_program(GLcontext *ctx,
/*_glthread_LOCK_MUTEX(prog->Mutex);*/
prog->RefCount++;
#if 0
- printf("Program %p %u 0x%x Refcount++ to %d\n",
- prog, prog->Id, prog->Target, prog->RefCount);
+ printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
+ prog, prog->Id,
+ (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"),
+ prog->RefCount);
#endif
/*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
}