diff options
author | Marek Olšák <[email protected]> | 2018-06-30 00:57:08 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-06-30 01:04:16 -0400 |
commit | 99c6cae2278011309b7ca3d4735c7b341cbb4eef (patch) | |
tree | e5a0a0ff285f08c24901d214d46bcfae3ac763eb /src | |
parent | 463f849097193ad20e7622ddd740fd15b96f4277 (diff) |
glsl/cache: save and restore ExternalSamplersUsed
Shaders that need special code for external samplers were broken if
they were loaded from the cache.
Cc: 18.1 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/serialize.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 9c21453f91e..889038fb5e2 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -1044,6 +1044,7 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) blob_write_bytes(metadata, glprog->sh.SamplerTargets, sizeof(glprog->sh.SamplerTargets)); blob_write_uint32(metadata, glprog->ShadowSamplers); + blob_write_uint32(metadata, glprog->ExternalSamplersUsed); blob_write_bytes(metadata, glprog->sh.ImageAccess, sizeof(glprog->sh.ImageAccess)); @@ -1096,6 +1097,7 @@ read_shader_metadata(struct blob_reader *metadata, blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets, sizeof(glprog->sh.SamplerTargets)); glprog->ShadowSamplers = blob_read_uint32(metadata); + glprog->ExternalSamplersUsed = blob_read_uint32(metadata); blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess, sizeof(glprog->sh.ImageAccess)); |