diff options
author | Mathias Fröhlich <[email protected]> | 2012-02-29 18:19:34 +0100 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2012-02-29 20:37:24 +0100 |
commit | 8e5bc6dd1dab61858ae34ed76c7b2cc3e90b7ad5 (patch) | |
tree | 1dcd77f6437d45cd9f5123b24ec1c0ba8c4a3824 /src | |
parent | 7793a63d3d3a0cf403b7f51dd3a72e4c37ebfb16 (diff) |
mesa: Do not invalidate shine tables in compute light positions.
Since the shine tables are now only used in the tnl lighting stage, where
they are validated through the tnl driver function NotifyMaterialChange
called in tnl/t_vb_light.c, we can not omit calling
_mesa_validate_all_lighting_tables (which only validates the shine tables)
in main/light.c.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/light.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index a120b12da71..f40e561a893 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1052,9 +1052,6 @@ compute_light_positions( struct gl_context *ctx ) TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); } - /* Make sure all the light tables are updated before the computation */ - _mesa_validate_all_lighting_tables(ctx); - foreach (light, &ctx->Light.EnabledList) { if (ctx->_NeedEyeCoords) { |