diff options
author | Eric Anholt <[email protected]> | 2009-10-29 14:38:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2009-10-29 14:56:52 -0700 |
commit | 8a9afe71b8d89a2a967cb37f5b5b00d86de387bc (patch) | |
tree | 471a7a98e8bcbb86ad9b162e7ea4ce3beb277714 /src | |
parent | 4b377ae292f75645ef356bd3bfac407230faf73a (diff) |
i915: Fix 1D texture mapping in the t coordinate.
Fixes piglit tex1d-2dborder test.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_texstate.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 0c29c558ec7..bea47f5af82 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -305,6 +305,12 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) GLenum wt = tObj->WrapT; GLenum wr = tObj->WrapR; + /* We program 1D textures as 2D textures, so the 2D texcoord could + * result in sampling border values if we don't set the T wrap to + * repeat. + */ + if (tObj->Target == GL_TEXTURE_1D) + wt = GL_REPEAT; /* 3D textures don't seem to respect the border color. * Fallback if there's ever a danger that they might refer to |