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authorMarek Olšák <[email protected]>2014-09-17 14:08:33 +0200
committerMarek Olšák <[email protected]>2014-09-19 20:38:06 +0200
commit8449121971ce1db03fea19665d314e523fdc10dd (patch)
treec0c1ec81ccd1e18d986f0d944a3f2b03f95991f7 /src
parent001247d230f022fffac68f4578348087a53d3940 (diff)
st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Some users don't understand that these variables can break OpenGL. The general is rule is that if an app supports MSAA, you mustn't use GALLIUM_MSAA. For example, if an app has an 8xMSAA FBO and GALLIUM_MSAA=4 is set, resolving the FBO to the back buffer will be rejected which will look like this on all gallium drivers: http://www.phoronix.com/scan.php?page=article&item=amd_radeonsi_msaa The environment variables also have no effect on modern apps like TF2, but there is still a performance hit due to wasted bandwidth and VRAM. In a nutshell, it does more harm than good. Cc: 10.2 10.3 <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/state_trackers/dri/dri_screen.c35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
index fdcedcba555..9cdebf8e269 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -227,37 +227,6 @@ dri_fill_in_modes(struct dri_screen *screen)
return (const __DRIconfig **)configs;
}
-/* The Gallium way to force MSAA. */
-DEBUG_GET_ONCE_NUM_OPTION(msaa, "GALLIUM_MSAA", 0);
-
-/* The NVIDIA way to force MSAA. The same variable is used by the NVIDIA
- * driver. */
-DEBUG_GET_ONCE_NUM_OPTION(msaa_nv, "__GL_FSAA_MODE", 0);
-
-static void
-dri_force_msaa_visual(struct st_visual *stvis,
- struct pipe_screen *screen)
-{
- int i;
- int samples = debug_get_option_msaa();
-
- if (!samples)
- samples = debug_get_option_msaa_nv();
-
- if (samples <= 1)
- return; /* nothing to do */
-
- /* Choose a supported sample count greater than or equal to samples. */
- for (i = samples; i <= MSAA_VISUAL_MAX_SAMPLES; i++) {
- if (screen->is_format_supported(screen, stvis->color_format,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_RENDER_TARGET)) {
- stvis->samples = i;
- break;
- }
- }
-}
-
/**
* Roughly the converse of dri_fill_in_modes.
*/
@@ -282,10 +251,6 @@ dri_fill_st_visual(struct st_visual *stvis, struct dri_screen *screen,
if (mode->sampleBuffers) {
stvis->samples = mode->samples;
}
- else {
- /* This must be done after stvis->color_format is set. */
- dri_force_msaa_visual(stvis, screen->base.screen);
- }
switch (mode->depthBits) {
default: