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authorKenneth Graunke <[email protected]>2013-03-12 21:09:35 -0700
committerKenneth Graunke <[email protected]>2013-04-04 15:38:19 -0700
commit705c8247fa0eb50587b6c19561eb31e4d3a1b876 (patch)
treec6f0a7c624c569194190680ae75af04cf7e21e61 /src
parent7183568869a0ce856b2f3d4cd9e1d7bd63ff9092 (diff)
i965: Remove now dead brw_wm_prog_key::proj_attrib_mask field.
The previous commit removed the last user of this field, so there's no longer any point in setting it. Removing this should eliminate state-dependent recompiles, and make the precompile more reliable. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp12
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c15
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h2
3 files changed, 0 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 1dc08bfec50..c12ba4571a9 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2972,15 +2972,6 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
}
- if (prog->Name != 0)
- key.proj_attrib_mask = ~(GLbitfield64) 0;
- else {
- /* Bit VARYING_BIT_POS of key.proj_attrib_mask is never used, so to
- * avoid unnecessary recompiles, always set it to 1.
- */
- key.proj_attrib_mask |= VARYING_BIT_POS;
- }
-
if (intel->gen < 6)
key.input_slots_valid |= BITFIELD64_BIT(VARYING_SLOT_POS);
@@ -2988,9 +2979,6 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
if (!(fp->Base.InputsRead & BITFIELD64_BIT(i)))
continue;
- if (prog->Name == 0)
- key.proj_attrib_mask |= BITFIELD64_BIT(i);
-
if (intel->gen < 6) {
if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
key.input_slots_valid |= BITFIELD64_BIT(i);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 895619abee5..35d6876edc8 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -285,8 +285,6 @@ brw_wm_debug_recompile(struct brw_context *brw,
old_key->clamp_fragment_color, key->clamp_fragment_color);
found |= key_debug(intel, "line smoothing",
old_key->line_aa, key->line_aa);
- found |= key_debug(intel, "proj_attrib_mask",
- old_key->proj_attrib_mask, key->proj_attrib_mask);
found |= key_debug(intel, "renderbuffer height",
old_key->drawable_height, key->drawable_height);
found |= key_debug(intel, "input slots valid",
@@ -423,19 +421,6 @@ static void brw_wm_populate_key( struct brw_context *brw,
if (intel->gen < 6)
key->stats_wm = brw->intel.stats_wm;
- /* BRW_NEW_WM_INPUT_DIMENSIONS */
- /* Only set this for fixed function. The optimization it enables isn't
- * useful for programs using shaders.
- */
- if (ctx->Shader.CurrentFragmentProgram)
- key->proj_attrib_mask = ~(GLbitfield64) 0;
- else {
- /* Bit VARYING_BIT_POS of key.proj_attrib_mask is never used, so to
- * avoid unnecessary recompiles, always set it to 1.
- */
- key->proj_attrib_mask = brw->wm.input_size_masks[4-1] | VARYING_BIT_POS;
- }
-
/* _NEW_LIGHT */
key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index f43d42c4b10..28e87344364 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -67,8 +67,6 @@ struct brw_wm_prog_key {
GLuint clamp_fragment_color:1;
GLuint line_aa:2;
- GLbitfield64 proj_attrib_mask; /**< one bit per fragment program attribute */
-
GLushort drawable_height;
GLbitfield64 input_slots_valid;
GLuint program_string_id:32;