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authorOliver McFadden <[email protected]>2007-05-09 21:44:07 +0000
committerOliver McFadden <[email protected]>2007-05-09 22:43:01 +0000
commit672ecba175d4062b983031df15b686ee39f45d17 (patch)
treebaabb12de516391c252c3bb14a46f8da2479d9c4 /src
parent0dcea4bf8eeddf5d1f3b40c6ba5eedec298b040c (diff)
r300: Removed the "texmicrotile" variable; the tiling code is disabled via a
compiler conditional anyway; probably broken?
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h1
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c3
3 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 4407f8c4b58..4ddf0244680 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -200,8 +200,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
r300->initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
"def_max_anisotropy");
- //r300->texmicrotile = GL_TRUE;
-
/* Init default driver functions then plug in our R300-specific functions
* (the texture functions are especially important)
*/
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index bae188397d2..8630c9edda5 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -869,7 +869,6 @@ struct r300_context {
GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
#endif
- GLboolean texmicrotile;
GLboolean disable_lowimpact_fallback;
};
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 7bd7cf22e89..49231d415f5 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -221,8 +221,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* figure out if this texture is suitable for tiling. */
#if 0 /* Disabled for now */
if (texelBytes) {
- if (rmesa->texmicrotile
- && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
+ if ((tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
/* texrect might be able to use micro tiling too in theory? */
(baseImage->Height > 1)) {