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authorJason Ekstrand <[email protected]>2016-06-01 18:53:32 -0700
committerJason Ekstrand <[email protected]>2016-06-03 19:29:28 -0700
commit66bd2e1133baae35c38272bc8728cee631bcbefa (patch)
treefc780045b62e7418596ab75c00b41a0966662a35 /src
parent35bf4d9dc2ba729469f2805984482d63b1aa8b8f (diff)
mesa: Get rid of _mesa_active_fragment_shader_has_side_effects
It is no longer used. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d0f37605f6f..0f9b01dd477 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4685,24 +4685,6 @@ enum _debug
DEBUG_INCOMPLETE_FBO = (1 << 3)
};
-/**
- * Checks if the active fragment shader program can have side effects due
- * to use of things like atomic buffers or images
- */
-static inline bool
-_mesa_active_fragment_shader_has_side_effects(const struct gl_context *ctx)
-{
- const struct gl_shader *sh;
-
- if (!ctx->_Shader->_CurrentFragmentProgram)
- return false;
-
- sh = ctx->_Shader->_CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
- return sh->NumAtomicBuffers > 0 ||
- sh->NumImages > 0 ||
- sh->NumShaderStorageBlocks > 0;
-}
-
#ifdef __cplusplus
}
#endif