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authorKenneth Graunke <[email protected]>2014-10-22 08:58:59 -0700
committerKenneth Graunke <[email protected]>2014-11-04 11:39:18 -0800
commit6107557f8fa34e0b7191813792be43eaa03aed19 (patch)
tree270bf1d08c302860ed27066d71806e6ce1c94adc /src
parent7423cc891b4d6fcc63bfeb79cc1d711ce81122bd (diff)
i965: Re-enable Z16 on Gen8+.
Improves performance in GLBenchmark 2.7 TRex by 3.88889% +/- 0.336383% (n=80) at 1280x720 on Broadwell GT3. Together with the previous patch, it improves performance by 5.42738% +/- 0.541971% (n=10) at 1920x1080. Note that without the PMA stall fix, this would instead decrease performance by 22%. v2: Update comment (noticed by Kristian Høgsberg). Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_surface_formats.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_surface_formats.c b/src/mesa/drivers/dri/i965/brw_surface_formats.c
index 5407ef65576..2841f819f43 100644
--- a/src/mesa/drivers/dri/i965/brw_surface_formats.c
+++ b/src/mesa/drivers/dri/i965/brw_surface_formats.c
@@ -619,6 +619,8 @@ brw_init_surface_formats(struct brw_context *brw)
brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
+ if (brw->gen >= 8)
+ brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
/* We remap depth formats to a supported texturing format in
* translate_tex_format().
@@ -638,7 +640,12 @@ brw_init_surface_formats(struct brw_context *brw)
*
* Other speculation is that we may be hitting increased fragment shader
* execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
+ *
+ * With the PMA stall workaround in place, Z16 is faster than Z24, as it
+ * should be.
*/
+ if (brw->gen >= 8)
+ ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
/* On hardware that lacks support for ETC1, we map ETC1 to RGBX
* during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.