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authorMarek Olšák <[email protected]>2015-02-22 18:09:18 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:33 +0200
commit5aa5f9082347941fd8ac2fc3e94cd91aa1489982 (patch)
tree7bf290aa74cebc7522df286acbee2337874262e2 /src
parent3344699243b856c3bc7b8ea08a949d2e3274e871 (diff)
radeonsi: set the rasterization primitive type for tessellation
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index dc90d3f5fb5..1793c2e6f91 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -730,6 +730,9 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
* current_rast_prim for this draw_vbo call. */
if (sctx->gs_shader)
sctx->current_rast_prim = sctx->gs_shader->gs_output_prim;
+ else if (sctx->tes_shader)
+ sctx->current_rast_prim =
+ sctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
else
sctx->current_rast_prim = info->mode;