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authorJason Ekstrand <[email protected]>2015-09-30 11:46:36 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:19:39 -0700
commit58cea0c2b63db236e6efcae930c5fb936181c2a9 (patch)
treecda2d08efca43a70b53f6d732bb2cb1fb3945037 /src
parent5609e0d7b41e861a3359991e8d0f2053b255fc31 (diff)
i965/shader: Pull setup_image_uniform_values out of backend_shader
I tried to do this once before but Curro pointed out that having it in backend_shader meant it could use the setup_vec4_uniform_values helper which did different things in vec4 and fs. Now the setup_uniform_values function differs only by an assert in the two backends so there's no real good reason to be using it anymore. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp52
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h7
3 files changed, 42 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 7a965cd5b73..d33e452f34d 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -236,7 +236,8 @@ fs_visitor::nir_setup_uniform(nir_variable *var)
}
if (storage->type->is_image()) {
- setup_image_uniform_values(index, storage);
+ brw_setup_image_uniform_values(stage, stage_prog_data,
+ index, storage);
} else {
unsigned slots = storage->type->component_slots();
if (storage->array_elements)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 2c23f53c635..58b9d66fe50 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1408,32 +1408,50 @@ backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_
/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
}
+static void
+setup_vec4_uniform_value(const gl_constant_value **params,
+ const gl_constant_value *values,
+ unsigned n)
+{
+ static const gl_constant_value zero = { 0 };
+
+ for (unsigned i = 0; i < n; ++i)
+ params[i] = &values[i];
+
+ for (unsigned i = n; i < 4; ++i)
+ params[i] = &zero;
+}
+
void
-backend_shader::setup_image_uniform_values(unsigned param_offset,
- const gl_uniform_storage *storage)
+brw_setup_image_uniform_values(gl_shader_stage stage,
+ struct brw_stage_prog_data *stage_prog_data,
+ unsigned param_start_index,
+ const gl_uniform_storage *storage)
{
- const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
+ const gl_constant_value **param =
+ &stage_prog_data->param[param_start_index];
for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
const unsigned image_idx = storage->image[stage].index + i;
- const brw_image_param *param = &stage_prog_data->image_param[image_idx];
+ const brw_image_param *image_param =
+ &stage_prog_data->image_param[image_idx];
/* Upload the brw_image_param structure. The order is expected to match
* the BRW_IMAGE_PARAM_*_OFFSET defines.
*/
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
- (const gl_constant_value *)&param->surface_idx, 1);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
- (const gl_constant_value *)param->offset, 2);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
- (const gl_constant_value *)param->size, 3);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
- (const gl_constant_value *)param->stride, 4);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
- (const gl_constant_value *)param->tiling, 3);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
- (const gl_constant_value *)param->swizzling, 2);
- param_offset += BRW_IMAGE_PARAM_SIZE;
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+ (const gl_constant_value *)&image_param->surface_idx, 1);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+ (const gl_constant_value *)image_param->offset, 2);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+ (const gl_constant_value *)image_param->size, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+ (const gl_constant_value *)image_param->stride, 4);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+ (const gl_constant_value *)image_param->tiling, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+ (const gl_constant_value *)image_param->swizzling, 2);
+ param += BRW_IMAGE_PARAM_SIZE;
brw_mark_surface_used(
stage_prog_data,
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index ccccf4d6938..ee6afce02cd 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -273,12 +273,15 @@ public:
virtual void setup_vec4_uniform_value(unsigned param_offset,
const gl_constant_value *values,
unsigned n) = 0;
- void setup_image_uniform_values(unsigned param_offset,
- const gl_uniform_storage *storage);
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);
+void brw_setup_image_uniform_values(gl_shader_stage stage,
+ struct brw_stage_prog_data *stage_prog_data,
+ unsigned param_start_index,
+ const gl_uniform_storage *storage);
+
#endif /* __cplusplus */
enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);