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authorIago Toral Quiroga <[email protected]>2018-01-08 09:41:23 +0100
committerIago Toral Quiroga <[email protected]>2018-01-10 08:21:02 +0100
commit4317c848b9c8f5a650815e20c792fc9f3564b68e (patch)
tree78e103068adfa7ddf0787c4d39a14a95a191e398 /src
parentea227f4322debd68380feaad1de44a2feaf3d2a9 (diff)
i965/nir: add a helper to lower gl_PatchVerticesIn to a uniform
v2: do not try to handle it as a system value directly for the SPIR-V path. In GL we rather handle it as a uniform like we do for the GLSL path (Jason). v3: - Remove the uniform variable, it is alwats -1 now (Jason) - Also do the lowering for the TessEval stage (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/compiler/brw_nir.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp25
2 files changed, 27 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 809d4c338dc..3bef99417e7 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -145,6 +145,8 @@ void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data);
+void brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir);
+
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
struct brw_ubo_range out_ranges[4]);
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 9e135cbb1a1..05f61674c3c 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -243,3 +243,28 @@ brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
stage_prog_data->param[4 * p + i] = BRW_PARAM_BUILTIN_ZERO;
}
}
+
+void
+brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
+{
+ nir_foreach_variable_safe(var, &nir->system_values) {
+ if (var->data.location != SYSTEM_VALUE_VERTICES_IN)
+ continue;
+
+ gl_state_index tokens[STATE_LENGTH] = {
+ STATE_INTERNAL,
+ nir->info.stage == MESA_SHADER_TESS_CTRL ?
+ STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,
+ };
+ var->num_state_slots = 1;
+ var->state_slots =
+ ralloc_array(var, nir_state_slot, var->num_state_slots);
+ memcpy(var->state_slots[0].tokens, tokens, sizeof(tokens));
+ var->state_slots[0].swizzle = SWIZZLE_XXXX;
+
+ var->data.mode = nir_var_uniform;
+ var->data.location = -1;
+ exec_node_remove(&var->node);
+ exec_list_push_tail(&nir->uniforms, &var->node);
+ }
+}