diff options
author | Samuel Pitoiset <[email protected]> | 2018-05-11 09:46:46 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2018-05-11 12:35:05 +0200 |
commit | 3a410f0afcfe8c26290782141a08ff962956ef3a (patch) | |
tree | 18c3bdccf61a4cbe790240bffaa42ed1171793ba /src | |
parent | 58272c1ad771802a6f15a482ae552649e9085042 (diff) |
radv: minor cleanups in radv_fill_shader_variant()
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 27b3fbed16d..07634870d4f 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -371,6 +371,7 @@ radv_fill_shader_variant(struct radv_device *device, gl_shader_stage stage) { bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0; + struct radv_shader_info *info = &variant->info.info; unsigned vgpr_comp_cnt = 0; if (scratch_enabled && !device->llvm_supports_spill) @@ -378,9 +379,9 @@ radv_fill_shader_variant(struct radv_device *device, variant->code_size = binary->code_size; variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) | - S_00B12C_SCRATCH_EN(scratch_enabled); + S_00B12C_SCRATCH_EN(scratch_enabled); - variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) | + variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) | S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) | S_00B848_DX10_CLAMP(1) | S_00B848_FLOAT_MODE(variant->config.float_mode); @@ -391,10 +392,11 @@ radv_fill_shader_variant(struct radv_device *device, variant->rsrc2 |= S_00B12C_OC_LDS_EN(1); break; case MESA_SHADER_TESS_CTRL: - if (device->physical_device->rad_info.chip_class >= GFX9) + if (device->physical_device->rad_info.chip_class >= GFX9) { vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; - else + } else { variant->rsrc2 |= S_00B12C_OC_LDS_EN(1); + } break; case MESA_SHADER_VERTEX: case MESA_SHADER_GEOMETRY: @@ -402,8 +404,7 @@ radv_fill_shader_variant(struct radv_device *device, break; case MESA_SHADER_FRAGMENT: break; - case MESA_SHADER_COMPUTE: { - struct radv_shader_info *info = &variant->info.info; + case MESA_SHADER_COMPUTE: variant->rsrc2 |= S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) | S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) | @@ -413,7 +414,6 @@ radv_fill_shader_variant(struct radv_device *device, S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) | S_00B84C_LDS_SIZE(variant->config.lds_size); break; - } default: unreachable("unsupported shader type"); break; @@ -421,7 +421,6 @@ radv_fill_shader_variant(struct radv_device *device, if (device->physical_device->rad_info.chip_class >= GFX9 && stage == MESA_SHADER_GEOMETRY) { - struct radv_shader_info *info = &variant->info.info; unsigned es_type = variant->info.gs.es_type; unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt; @@ -436,23 +435,25 @@ radv_fill_shader_variant(struct radv_device *device, /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and * VGPR[0:4] are always loaded. */ - if (info->uses_invocation_id) + if (info->uses_invocation_id) { gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */ - else if (info->uses_prim_id) + } else if (info->uses_prim_id) { gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ - else if (variant->info.gs.vertices_in >= 3) + } else if (variant->info.gs.vertices_in >= 3) { gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ - else + } else { gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */ + } variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt); variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) | S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL); } else if (device->physical_device->rad_info.chip_class >= GFX9 && - stage == MESA_SHADER_TESS_CTRL) + stage == MESA_SHADER_TESS_CTRL) { variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt); - else + } else { variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt); + } void *ptr = radv_alloc_shader_memory(device, variant); memcpy(ptr, binary->code, binary->code_size); |