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authorVille Syrjälä <[email protected]>2015-03-23 14:47:25 +0200
committerIan Romanick <[email protected]>2015-10-06 11:16:19 -0700
commit303895655c6ed837e3d867a450f4322404e86a88 (patch)
treed3aa19283962d5a252d9e1a2f59955e3b6ee6dfd /src
parent08864265039437260beffcdc3471e5788d142e86 (diff)
i915: Handle provoking vertex in intelFastRenderClippedPoly()
intelFastRenderClippedPoly() renders the polygon using triangles. For polygons the provoking vertex is always the first one, and currently this function assumes that the provoking vertex for triangles is the last one. In case the user changed the provoking vertex convention, the hardware may be configured to treat the first vertex of triangles as the provoking vertex. So check the convention and emit the triangles in the appropriate order to avoid having to change the hardware provoking vertex convention for rendering polygons. Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 1554613aa4f..6133c23919d 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -928,10 +928,18 @@ intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint
const GLuint *start = (const GLuint *) V(elts[0]);
int i, j;
- for (i = 2; i < n; i++) {
- COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
- COPY_DWORDS(j, vb, vertsize, V(elts[i]));
- COPY_DWORDS(j, vb, vertsize, start);
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
+ for (i = 2; i < n; i++) {
+ COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
+ COPY_DWORDS(j, vb, vertsize, V(elts[i]));
+ COPY_DWORDS(j, vb, vertsize, start);
+ }
+ } else {
+ for (i = 2; i < n; i++) {
+ COPY_DWORDS(j, vb, vertsize, start);
+ COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
+ COPY_DWORDS(j, vb, vertsize, V(elts[i]));
+ }
}
}