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authorKenneth Graunke <[email protected]>2017-09-01 16:42:56 -0700
committerKenneth Graunke <[email protected]>2017-09-14 16:17:36 -0700
commit2dfc119f22f257082ab0c3e55de20774624b1d54 (patch)
treebb98750a5696578710ba2361a1824db4e21a4f15 /src
parent78c404f106180c07a11ec155931f118fefa21354 (diff)
i965: Grow the batch/state buffers if we need space and can't flush.
Previously, we would just assert fail and die in this case. The only safeguard is the "estimated max prim size" checks when starting a draw (or compute dispatch or BLORP operation)...which are woefully broken. Growing is fairly straightforward: 1. Allocate a new larger BO. 2. memcpy the existing contents over to the new buffer 3. Set the new BO to the same GTT offset as the old BO. When emitting relocations, we write the presumed GTT offset of the target BO. If we changed it, we'd have to update all the existing values (by walking the relocation list and looking at offsets), which is more expensive. With the old BO freed, ideally the kernel could simply place the new BO at that offset anyway. 4. Update the validation list to contain the new BO. 5. Update the relocation list to have the GEM handle for the new BO (which we can skip if using I915_EXEC_HANDLE_LUT). v2: Update to handle malloc'd shadow buffers. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Wilson <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/intel_batchbuffer.c136
1 files changed, 131 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
index 074bb74f99f..9a22b8297f2 100644
--- a/src/mesa/drivers/dri/i965/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
@@ -40,9 +40,27 @@
#define FILE_DEBUG_FLAG DEBUG_BUFMGR
+/**
+ * Target sizes of the batch and state buffers. We create the initial
+ * buffers at these sizes, and flush when they're nearly full. If we
+ * underestimate how close we are to the end, and suddenly need more space
+ * in the middle of a draw, we can grow the buffers, and finish the draw.
+ * At that point, we'll be over our target size, so the next operation
+ * should flush. Each time we flush the batch, we recreate both buffers
+ * at the original target size, so it doesn't grow without bound.
+ */
#define BATCH_SZ (8192*sizeof(uint32_t))
#define STATE_SZ (8192*sizeof(uint32_t))
+/* The kernel assumes batchbuffers are smaller than 256kB. */
+#define MAX_BATCH_SIZE (256 * 1024)
+
+/* 3DSTATE_BINDING_TABLE_POINTERS has a U16 offset from Surface State Base
+ * Address, which means that we can't put binding tables beyond 64kB. This
+ * effectively limits the maximum statebuffer size to 64kB.
+ */
+#define MAX_STATE_SIZE (64 * 1024)
+
static void
intel_batchbuffer_reset(struct intel_batchbuffer *batch,
struct intel_screen *screen);
@@ -252,6 +270,93 @@ intel_batchbuffer_free(struct intel_batchbuffer *batch)
_mesa_hash_table_destroy(batch->state_batch_sizes, NULL);
}
+static void
+replace_bo_in_reloc_list(struct brw_reloc_list *rlist,
+ uint32_t old_handle, uint32_t new_handle)
+{
+ for (int i = 0; i < rlist->reloc_count; i++) {
+ if (rlist->relocs[i].target_handle == old_handle)
+ rlist->relocs[i].target_handle = new_handle;
+ }
+}
+
+/**
+ * Grow either the batch or state buffer to a new larger size.
+ *
+ * We can't actually grow buffers, so we allocate a new one, copy over
+ * the existing contents, and update our lists to refer to the new one.
+ *
+ * Note that this is only temporary - each new batch recreates the buffers
+ * at their original target size (BATCH_SZ or STATE_SZ).
+ */
+static void
+grow_buffer(struct brw_context *brw,
+ struct brw_bo **bo_ptr,
+ uint32_t **map_ptr,
+ uint32_t **cpu_map_ptr,
+ unsigned existing_bytes,
+ unsigned new_size)
+{
+ struct intel_batchbuffer *batch = &brw->batch;
+ struct brw_bufmgr *bufmgr = brw->bufmgr;
+
+ uint32_t *old_map = *map_ptr;
+ struct brw_bo *old_bo = *bo_ptr;
+
+ struct brw_bo *new_bo = brw_bo_alloc(bufmgr, old_bo->name, new_size, 4096);
+ uint32_t *new_map;
+
+ perf_debug("Growing %s - ran out of space\n", old_bo->name);
+
+ /* Copy existing data to the new larger buffer */
+ if (*cpu_map_ptr) {
+ *cpu_map_ptr = new_map = realloc(*cpu_map_ptr, new_size);
+ } else {
+ new_map = brw_bo_map(brw, new_bo, MAP_READ | MAP_WRITE);
+ memcpy(new_map, old_map, existing_bytes);
+ }
+
+ /* Try to put the new BO at the same GTT offset as the old BO (which
+ * we're throwing away, so it doesn't need to be there).
+ *
+ * This guarantees that our relocations continue to work: values we've
+ * already written into the buffer, values we're going to write into the
+ * buffer, and the validation/relocation lists all will match.
+ */
+ new_bo->gtt_offset = old_bo->gtt_offset;
+ new_bo->index = old_bo->index;
+
+ /* Batch/state buffers are per-context, and if we've run out of space,
+ * we must have actually used them before, so...they will be in the list.
+ */
+ assert(old_bo->index < batch->exec_count);
+ assert(batch->exec_bos[old_bo->index] == old_bo);
+
+ /* Update the validation list to use the new BO. */
+ batch->exec_bos[old_bo->index] = new_bo;
+ batch->validation_list[old_bo->index].handle = new_bo->gem_handle;
+ brw_bo_reference(new_bo);
+ brw_bo_unreference(old_bo);
+
+ if (!batch->use_batch_first) {
+ /* We're not using I915_EXEC_HANDLE_LUT, which means we need to go
+ * update the relocation list entries to point at the new BO as well.
+ * (With newer kernels, the "handle" is an offset into the validation
+ * list, which remains unchanged, so we can skip this.)
+ */
+ replace_bo_in_reloc_list(&batch->batch_relocs,
+ old_bo->gem_handle, new_bo->gem_handle);
+ replace_bo_in_reloc_list(&batch->state_relocs,
+ old_bo->gem_handle, new_bo->gem_handle);
+ }
+
+ /* Drop the *bo_ptr reference. This should free the old BO. */
+ brw_bo_unreference(old_bo);
+
+ *bo_ptr = new_bo;
+ *map_ptr = new_map;
+}
+
void
intel_batchbuffer_require_space(struct brw_context *brw, GLuint sz,
enum brw_gpu_ring ring)
@@ -266,9 +371,21 @@ intel_batchbuffer_require_space(struct brw_context *brw, GLuint sz,
}
/* For now, flush as if the batch and state buffers still shared a BO */
- if (USED_BATCH(*batch) * 4 + sz >=
- BATCH_SZ - batch->reserved_space - batch->state_used)
- intel_batchbuffer_flush(brw);
+ const unsigned batch_used = USED_BATCH(*batch) * 4;
+ if (batch_used + sz >=
+ BATCH_SZ - batch->reserved_space - batch->state_used) {
+ if (!brw->no_batch_wrap) {
+ intel_batchbuffer_flush(brw);
+ } else {
+ const unsigned new_size =
+ MIN2(batch->bo->size + batch->bo->size / 2, MAX_BATCH_SIZE);
+ grow_buffer(brw, &batch->bo, &batch->map, &batch->batch_cpu_map,
+ batch_used, new_size);
+ batch->map_next = (void *) batch->map + batch_used;
+ assert(batch_used + sz <
+ batch->bo->size - batch->reserved_space - batch->state_used);
+ }
+ }
/* The intel_batchbuffer_flush() calls above might have changed
* brw->batch.ring to UNKNOWN_RING, so we need to set it here at the end.
@@ -918,8 +1035,17 @@ brw_state_batch(struct brw_context *brw,
int batch_space = batch->reserved_space + USED_BATCH(*batch) * 4;
if (offset + size >= STATE_SZ - batch_space) {
- intel_batchbuffer_flush(brw);
- offset = ALIGN(batch->state_used, alignment);
+ if (!brw->no_batch_wrap) {
+ intel_batchbuffer_flush(brw);
+ offset = ALIGN(batch->state_used, alignment);
+ } else {
+ const unsigned new_size =
+ MIN2(batch->state_bo->size + batch->state_bo->size / 2,
+ MAX_STATE_SIZE);
+ grow_buffer(brw, &batch->state_bo, &batch->state_map,
+ &batch->state_cpu_map, batch->state_used, new_size);
+ assert(offset + size < batch->state_bo->size - batch_space);
+ }
}
if (unlikely(INTEL_DEBUG & DEBUG_BATCH)) {