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authorIan Romanick <[email protected]>2009-01-14 10:05:40 -0800
committerIan Romanick <[email protected]>2009-01-14 10:09:01 -0800
commit2549c26a8b1eec21bdd8f45d3b3dd06e17ac82ae (patch)
tree9c7c2b2f7aadb58fcc150af85c7f429bc1796814 /src
parenta98dccca36027fc0ed333075ab30176144e6c475 (diff)
Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/arbprogparse.c31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 39988b5fca6..a3a75c3b0a6 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -963,6 +963,8 @@ parse_output_color_num (GLcontext * ctx, const GLubyte ** inst,
/**
+ * Validate the index of a texture coordinate
+ *
* \param coord The texture unit index
* \return 0 on sucess, 1 on error
*/
@@ -972,8 +974,30 @@ parse_texcoord_num (GLcontext * ctx, const GLubyte ** inst,
{
GLint i = parse_integer (inst, Program);
- if ((i < 0) || (i >= (int)ctx->Const.MaxTextureUnits)) {
- program_error(ctx, Program->Position, "Invalid texture unit index");
+ if ((i < 0) || (i >= (int)ctx->Const.MaxTextureCoordUnits)) {
+ program_error(ctx, Program->Position, "Invalid texture coordinate index");
+ return 1;
+ }
+
+ *coord = (GLuint) i;
+ return 0;
+}
+
+
+/**
+ * Validate the index of a texture image unit
+ *
+ * \param coord The texture unit index
+ * \return 0 on sucess, 1 on error
+ */
+static GLuint
+parse_teximage_num (GLcontext * ctx, const GLubyte ** inst,
+ struct arb_program *Program, GLuint * coord)
+{
+ GLint i = parse_integer (inst, Program);
+
+ if ((i < 0) || (i >= (int)ctx->Const.MaxTextureImageUnits)) {
+ program_error(ctx, Program->Position, "Invalid texture image index");
return 1;
}
@@ -981,6 +1005,7 @@ parse_texcoord_num (GLcontext * ctx, const GLubyte ** inst,
return 0;
}
+
/**
* \param coord The weight index
* \return 0 on sucess, 1 on error
@@ -3003,7 +3028,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
return 1;
/* texImageUnit */
- if (parse_texcoord_num (ctx, inst, Program, &texcoord))
+ if (parse_teximage_num (ctx, inst, Program, &texcoord))
return 1;
fp->TexSrcUnit = texcoord;