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authorRob Clark <[email protected]>2018-06-15 16:12:23 -0400
committerRob Clark <[email protected]>2018-06-19 13:02:28 -0400
commit228457234c2b986d8acc88f2419e861c391b18e1 (patch)
treeddb2748599e9700dfb1846a9b12a4f3fb9cf99e9 /src
parente3bbc1eaf4258f9113340544cd99ceed26b10458 (diff)
nir: add comment for loop_unroll pass
Save the next person from digging through the code to figure out what the indirect_mask parameter actually does. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir_opt_loop_unroll.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_opt_loop_unroll.c b/src/compiler/nir/nir_opt_loop_unroll.c
index ff27c06cc01..04caa7c346d 100644
--- a/src/compiler/nir/nir_opt_loop_unroll.c
+++ b/src/compiler/nir/nir_opt_loop_unroll.c
@@ -578,6 +578,10 @@ nir_opt_loop_unroll_impl(nir_function_impl *impl,
return progress;
}
+/**
+ * indirect_mask specifies which type of indirectly accessed variables
+ * should force loop unrolling.
+ */
bool
nir_opt_loop_unroll(nir_shader *shader, nir_variable_mode indirect_mask)
{