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authorNicolai Hähnle <[email protected]>2016-11-29 15:53:19 +0100
committerNicolai Hähnle <[email protected]>2016-12-12 09:04:36 +0100
commit21f2bb22a3077dce5ce8e93a0bebc9a9b7fdb82d (patch)
treeb86266ec456255d789ead9c7606d55f6d20d6d01 /src
parentfc0e009aa7c4b865f4fbd3a46a1cd5259f121f0e (diff)
radeonsi: do not export VS outputs from vertex streams != 0
This affects for GS copy shaders. When an output is meant for vertex stream != 0, then we don't have to make it available to the pixel shader. There is a minor inefficiency here because the GLSL varying packing pass does not group varyings of the same vertex stream together, but it shouldn't be important in practice. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 5a40c5ee91d..7c8fad1d659 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2394,6 +2394,12 @@ static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base,
break;
}
+ if (outputs[i].vertex_stream[0] != 0 &&
+ outputs[i].vertex_stream[1] != 0 &&
+ outputs[i].vertex_stream[2] != 0 &&
+ outputs[i].vertex_stream[3] != 0)
+ export_param = false;
+
handle_semantic:
/* Select the correct target */
switch(semantic_name) {