diff options
author | Rob Clark <[email protected]> | 2015-12-21 21:34:11 -0500 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-05-17 14:22:46 -0400 |
commit | 1e93b0caa10d9d9090eaa3bd517a5144930f28a4 (patch) | |
tree | d382c6e6defaff4dba20623d468134bbc69507b2 /src | |
parent | 2bbb140be3cbc8e8428f21083b21abd7246ddc6e (diff) |
mesa/st: add support for NIR as possible driver IR
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/SConscript | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 442 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 40 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.h | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_nir.h | 21 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 128 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.h | 6 |
8 files changed, 632 insertions, 12 deletions
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources index 81928c8cdf4..840a68e1db6 100644 --- a/src/mesa/Makefile.sources +++ b/src/mesa/Makefile.sources @@ -489,6 +489,7 @@ STATETRACKER_FILES = \ state_tracker/st_gen_mipmap.c \ state_tracker/st_gen_mipmap.h \ state_tracker/st_gl_api.h \ + state_tracker/st_glsl_to_nir.cpp \ state_tracker/st_glsl_to_tgsi.cpp \ state_tracker/st_glsl_to_tgsi.h \ state_tracker/st_glsl_types.cpp \ diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 71741010217..434800e4560 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -13,6 +13,7 @@ env = env.Clone() env.MSVC2013Compat() env.Append(CPPPATH = [ + '../compiler/nir', # for generated nir_opcodes.h, etc '#/src', '#/src/mapi', '#/src/glsl', diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp new file mode 100644 index 00000000000..6cfbb8e7683 --- /dev/null +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -0,0 +1,442 @@ +/* + * Copyright © 2015 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "st_nir.h" + +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" + +#include "program/program.h" +#include "program/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/ir_to_mesa.h" +#include "program/hash_table.h" +#include "main/mtypes.h" +#include "main/errors.h" +#include "main/shaderapi.h" +#include "main/uniforms.h" + +#include "st_context.h" +#include "st_program.h" +#include "st_glsl_types.h" + +#include "compiler/nir/nir.h" +#include "compiler/nir/glsl_to_nir.h" +#include "compiler/glsl_types.h" +#include "compiler/glsl/ir.h" + + +/* Depending on PIPE_CAP_TGSI_TEXCOORD (st->needs_texcoord_semantic) we + * may need to fix up varying slots so the glsl->nir path is aligned + * with the anything->tgsi->nir path. + */ +static void +st_nir_fixup_varying_slots(struct st_context *st, struct exec_list *var_list) +{ + if (st->needs_texcoord_semantic) + return; + + nir_foreach_variable(var, var_list) { + if (var->data.location >= VARYING_SLOT_VAR0) { + var->data.location += 9; + } else if ((var->data.location >= VARYING_SLOT_TEX0) && + (var->data.location <= VARYING_SLOT_TEX7)) { + var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; + } + } +} + +/* input location assignment for VS inputs must be handled specially, so + * that it is aligned w/ st's vbo state. + * (This isn't the case with, for ex, FS inputs, which only need to agree + * on varying-slot w/ the VS outputs) + */ +static void +st_nir_assign_vs_in_locations(struct gl_program *prog, + struct exec_list *var_list, unsigned *size) +{ + unsigned attr, num_inputs = 0; + unsigned input_to_index[VERT_ATTRIB_MAX] = {0}; + + /* TODO de-duplicate w/ similar code in st_translate_vertex_program()? */ + for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { + if ((prog->InputsRead & BITFIELD64_BIT(attr)) != 0) { + input_to_index[attr] = num_inputs; + num_inputs++; + if ((prog->DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) { + /* add placeholder for second part of a double attribute */ + num_inputs++; + } + } + } + + *size = 0; + nir_foreach_variable(var, var_list) { + attr = var->data.location; + assert(attr < ARRAY_SIZE(input_to_index)); + var->data.driver_location = input_to_index[attr]; + (*size)++; + } +} + +static int +st_nir_lookup_parameter_index(const struct gl_program_parameter_list *params, + const char *name) +{ + int loc = _mesa_lookup_parameter_index(params, name); + + /* is there a better way to do this? If we have something like: + * + * struct S { + * float f; + * vec4 v; + * }; + * uniform S color; + * + * Then what we get in prog->Parameters looks like: + * + * 0: Name=color.f, Type=6, DataType=1406, Size=1 + * 1: Name=color.v, Type=6, DataType=8b52, Size=4 + * + * So the name doesn't match up and _mesa_lookup_parameter_index() + * fails. In this case just find the first matching "color.*".. + * + * Note for arrays you could end up w/ color[n].f, for example. + * + * glsl_to_tgsi works slightly differently in this regard. It is + * emitting something more low level, so it just translates the + * params list 1:1 to CONST[] regs. Going from GLSL IR to TGSI, + * it just calculates the additional offset of struct field members + * in glsl_to_tgsi_visitor::visit(ir_dereference_record *ir) or + * glsl_to_tgsi_visitor::visit(ir_dereference_array *ir). It never + * needs to work backwards to get base var loc from the param-list + * which already has them separated out. + */ + if (loc < 0) { + int namelen = strlen(name); + for (unsigned i = 0; i < params->NumParameters; i++) { + struct gl_program_parameter *p = ¶ms->Parameters[i]; + if ((strncmp(p->Name, name, namelen) == 0) && + ((p->Name[namelen] == '.') || (p->Name[namelen] == '['))) { + loc = i; + break; + } + } + } + + return loc; +} + +static void +st_nir_assign_uniform_locations(struct gl_program *prog, + struct gl_shader_program *shader_program, + struct exec_list *uniform_list, unsigned *size) +{ + int max = 0; + int shaderidx = 0; + + nir_foreach_variable(uniform, uniform_list) { + int loc; + + /* + * UBO's have their own address spaces, so don't count them towards the + * number of global uniforms + */ + if ((uniform->data.mode == nir_var_uniform || uniform->data.mode == nir_var_shader_storage) && + uniform->interface_type != NULL) + continue; + + if (uniform->type->is_sampler()) { + unsigned val; + bool found = shader_program->UniformHash->get(val, uniform->name); + loc = shaderidx++; + assert(found); + /* this ensure that nir_lower_samplers looks at the correct + * shader_program->UniformStorage[location]: + */ + uniform->data.location = val; + } else if (strncmp(uniform->name, "gl_", 3) == 0) { + const gl_state_index *const stateTokens = (gl_state_index *)uniform->state_slots[0].tokens; + /* This state reference has already been setup by ir_to_mesa, but we'll + * get the same index back here. + */ + loc = _mesa_add_state_reference(prog->Parameters, stateTokens); + } else { + loc = st_nir_lookup_parameter_index(prog->Parameters, uniform->name); + } + + uniform->data.driver_location = loc; + + max = MAX2(max, loc + st_glsl_type_size(uniform->type)); + } + *size = max; +} + +extern "C" { + +/* First half of converting glsl_to_nir.. this leaves things in a pre- + * nir_lower_io state, so that shader variants can more easily insert/ + * replace variables, etc. + */ +nir_shader * +st_glsl_to_nir(struct st_context *st, struct gl_program *prog, + struct gl_shader_program *shader_program, + gl_shader_stage stage) +{ + struct pipe_screen *pscreen = st->pipe->screen; + unsigned ptarget = st_shader_stage_to_ptarget(stage); + const nir_shader_compiler_options *options; + nir_shader *nir; + + assert(pscreen->get_compiler_options); /* drivers using NIR must implement this */ + + options = (const nir_shader_compiler_options *) + pscreen->get_compiler_options(pscreen, PIPE_SHADER_IR_NIR, ptarget); + assert(options); + + if (prog->nir) + return prog->nir; + + nir = glsl_to_nir(shader_program, stage, options); + prog->nir = nir; + + NIR_PASS_V(nir, nir_lower_io_to_temporaries, + nir_shader_get_entrypoint(nir), + true, true); + NIR_PASS_V(nir, nir_lower_global_vars_to_local); + NIR_PASS_V(nir, nir_split_var_copies); + NIR_PASS_V(nir, nir_lower_var_copies); + NIR_PASS_V(nir, st_nir_lower_builtin); + + /* fragment shaders may need : */ + if (stage == MESA_SHADER_FRAGMENT) { + static const gl_state_index wposTransformState[STATE_LENGTH] = { + STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM + }; + nir_lower_wpos_ytransform_options wpos_options = {0}; + struct pipe_screen *pscreen = st->pipe->screen; + + memcpy(wpos_options.state_tokens, wposTransformState, + sizeof(wpos_options.state_tokens)); + wpos_options.fs_coord_origin_upper_left = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT); + wpos_options.fs_coord_origin_lower_left = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + wpos_options.fs_coord_pixel_center_integer = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + wpos_options.fs_coord_pixel_center_half_integer = + pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER); + + if (nir_lower_wpos_ytransform(nir, &wpos_options)) { + nir_validate_shader(nir); + _mesa_add_state_reference(prog->Parameters, wposTransformState); + } + } + + if (st->ctx->_Shader->Flags & GLSL_DUMP) { + _mesa_log("\n"); + _mesa_log("NIR IR for linked %s program %d:\n", + _mesa_shader_stage_to_string(stage), + shader_program->Name); + nir_print_shader(nir, _mesa_get_log_file()); + _mesa_log("\n\n"); + } + + return nir; +} + +/* TODO any better helper somewhere to sort a list? */ + +static void +insert_sorted(struct exec_list *var_list, nir_variable *new_var) +{ + nir_foreach_variable(var, var_list) { + if (var->data.location > new_var->data.location) { + exec_node_insert_node_before(&var->node, &new_var->node); + return; + } + } + exec_list_push_tail(var_list, &new_var->node); +} + +static void +sort_varyings(struct exec_list *var_list) +{ + struct exec_list new_list; + exec_list_make_empty(&new_list); + nir_foreach_variable_safe(var, var_list) { + exec_node_remove(&var->node); + insert_sorted(&new_list, var); + } + exec_list_move_nodes_to(&new_list, var_list); +} + +/* Second half of preparing nir from glsl, which happens after shader + * variant lowering. + */ +void +st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir) +{ + NIR_PASS_V(nir, nir_split_var_copies); + NIR_PASS_V(nir, nir_lower_var_copies); + NIR_PASS_V(nir, nir_lower_io_types); + + if (nir->stage == MESA_SHADER_VERTEX) { + /* Needs special handling so drvloc matches the vbo state: */ + st_nir_assign_vs_in_locations(prog, &nir->inputs, &nir->num_inputs); + sort_varyings(&nir->outputs); + nir_assign_var_locations(&nir->outputs, + &nir->num_outputs, + st_glsl_type_size); + st_nir_fixup_varying_slots(st, &nir->outputs); + } else if (nir->stage == MESA_SHADER_FRAGMENT) { + sort_varyings(&nir->inputs); + nir_assign_var_locations(&nir->inputs, + &nir->num_inputs, + st_glsl_type_size); + st_nir_fixup_varying_slots(st, &nir->inputs); + nir_assign_var_locations(&nir->outputs, + &nir->num_outputs, + st_glsl_type_size); + } else { + unreachable("invalid shader type for tgsi bypass\n"); + } + + struct gl_shader_program *shader_program; + switch (nir->stage) { + case MESA_SHADER_VERTEX: + shader_program = ((struct st_vertex_program *)prog)->shader_program; + break; + case MESA_SHADER_FRAGMENT: + shader_program = ((struct st_fragment_program *)prog)->shader_program; + break; + default: + assert(!"should not be reached"); + return; + } + + st_nir_assign_uniform_locations(prog, shader_program, + &nir->uniforms, &nir->num_uniforms); + + NIR_PASS_V(nir, nir_lower_system_values); + NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size); + NIR_PASS_V(nir, nir_lower_samplers, shader_program); +} + +struct gl_program * +st_nir_get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + struct gl_program *prog; + GLenum target = _mesa_shader_stage_to_program(shader->Stage); + + validate_ir_tree(shader->ir); + + prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); + if (!prog) + return NULL; + + prog->Parameters = _mesa_new_parameter_list(); + + _mesa_copy_linked_program_data(shader->Stage, shader_program, prog); + _mesa_generate_parameters_list_for_uniforms(shader_program, shader, + prog->Parameters); + + /* Make a pass over the IR to add state references for any built-in + * uniforms that are used. This has to be done now (during linking). + * Code generation doesn't happen until the first time this shader is + * used for rendering. Waiting until then to generate the parameters is + * too late. At that point, the values for the built-in uniforms won't + * get sent to the shader. + */ + foreach_in_list(ir_instruction, node, shader->ir) { + ir_variable *var = node->as_variable(); + + if ((var == NULL) || (var->data.mode != ir_var_uniform) || + (strncmp(var->name, "gl_", 3) != 0)) + continue; + + const ir_state_slot *const slots = var->get_state_slots(); + assert(slots != NULL); + + for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { + _mesa_add_state_reference(prog->Parameters, + (gl_state_index *) slots[i].tokens); + } + } + + if (ctx->_Shader->Flags & GLSL_DUMP) { + _mesa_log("\n"); + _mesa_log("GLSL IR for linked %s program %d:\n", + _mesa_shader_stage_to_string(shader->Stage), + shader_program->Name); + _mesa_print_ir(_mesa_get_log_file(), shader->ir, NULL); + _mesa_log("\n\n"); + } + + prog->Instructions = NULL; + prog->NumInstructions = 0; + + do_set_program_inouts(shader->ir, prog, shader->Stage); + + prog->SamplersUsed = shader->active_samplers; + prog->ShadowSamplers = shader->shadow_samplers; + _mesa_update_shader_textures_used(shader_program, prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + /* Avoid reallocation of the program parameter list, because the uniform + * storage is only associated with the original parameter list. + * This should be enough for Bitmap and DrawPixels constants. + */ + _mesa_reserve_parameter_storage(prog->Parameters, 8); + + /* This has to be done last. Any operation the can cause + * prog->ParameterValues to get reallocated (e.g., anything that adds a + * program constant) has to happen before creating this linkage. + */ + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + + struct st_vertex_program *stvp; + struct st_fragment_program *stfp; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + stvp = (struct st_vertex_program *)prog; + stvp->shader_program = shader_program; + break; + case GL_FRAGMENT_SHADER: + stfp = (struct st_fragment_program *)prog; + stfp->shader_program = shader_program; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + return prog; +} + +} /* extern "C" */ diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index d8a0cb249aa..9d2057e6383 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -53,6 +53,7 @@ #include "st_mesa_to_tgsi.h" #include "st_format.h" #include "st_glsl_types.h" +#include "st_nir.h" #define PROGRAM_ANY_CONST ((1 << PROGRAM_STATE_VAR) | \ @@ -6437,9 +6438,9 @@ out: * generating Mesa IR. */ static struct gl_program * -get_mesa_program(struct gl_context *ctx, - struct gl_shader_program *shader_program, - struct gl_shader *shader) +get_mesa_program_tgsi(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) { glsl_to_tgsi_visitor* v; struct gl_program *prog; @@ -6647,6 +6648,29 @@ get_mesa_program(struct gl_context *ctx, return prog; } +static struct gl_program * +get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + struct pipe_screen *pscreen = ctx->st->pipe->screen; + unsigned ptarget = st_shader_stage_to_ptarget(shader->Stage); + enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) + pscreen->get_shader_param(pscreen, ptarget, PIPE_SHADER_CAP_PREFERRED_IR); + if (preferred_ir == PIPE_SHADER_IR_NIR) { + /* TODO only for GLSL VS/FS for now: */ + switch (shader->Type) { + case GL_VERTEX_SHADER: + case GL_FRAGMENT_SHADER: + return st_nir_get_mesa_program(ctx, shader_program, shader); + default: + break; + } + } + return get_mesa_program_tgsi(ctx, shader_program, shader); +} + + extern "C" { static void @@ -6849,9 +6873,17 @@ st_translate_stream_output_info(glsl_to_tgsi_visitor *glsl_to_tgsi, const GLuint outputMapping[], struct pipe_stream_output_info *so) { - unsigned i; struct gl_transform_feedback_info *info = &glsl_to_tgsi->shader_program->LinkedTransformFeedback; + st_translate_stream_output_info2(info, outputMapping, so); +} + +void +st_translate_stream_output_info2(struct gl_transform_feedback_info *info, + const GLuint outputMapping[], + struct pipe_stream_output_info *so) +{ + unsigned i; for (i = 0; i < info->NumOutputs; i++) { so->output[i].register_index = diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.h b/src/mesa/state_tracker/st_glsl_to_tgsi.h index 774588a111b..0f485fb2541 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.h +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.h @@ -63,6 +63,11 @@ st_translate_stream_output_info(struct glsl_to_tgsi_visitor *glsl_to_tgsi, const GLuint outputMapping[], struct pipe_stream_output_info *so); +void +st_translate_stream_output_info2(struct gl_transform_feedback_info *info, + const GLuint outputMapping[], + struct pipe_stream_output_info *so); + unsigned _mesa_sysval_to_semantic(unsigned sysval); diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h index 1192981bda7..49ba573df2d 100644 --- a/src/mesa/state_tracker/st_nir.h +++ b/src/mesa/state_tracker/st_nir.h @@ -24,8 +24,29 @@ #ifndef ST_NIR_H #define ST_NIR_H +#include "st_context.h" +#include "compiler/shader_enums.h" + +#ifdef __cplusplus +extern "C" { +#endif + typedef struct nir_shader nir_shader; void st_nir_lower_builtin(nir_shader *shader); +nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog, + struct gl_shader_program *shader_program, + gl_shader_stage stage); + +void st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir); + +struct gl_program * +st_nir_get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader); + +#ifdef __cplusplus +} +#endif #endif /* ST_NIR_H */ diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 252e4400087..f2b55379923 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -38,6 +38,8 @@ #include "program/prog_print.h" #include "program/programopt.h" +#include "compiler/nir/nir.h" + #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" @@ -54,6 +56,7 @@ #include "st_program.h" #include "st_mesa_to_tgsi.h" #include "st_atifs_to_tgsi.h" +#include "st_nir.h" #include "cso_cache/cso_context.h" @@ -70,10 +73,10 @@ delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv) if (vpv->draw_shader) draw_delete_vertex_shader( st->draw, vpv->draw_shader ); - - if (vpv->tgsi.tokens) + + if (((vpv->tgsi.type == PIPE_SHADER_IR_TGSI)) && vpv->tgsi.tokens) ureg_free_tokens(vpv->tgsi.tokens); - + free( vpv ); } @@ -96,7 +99,7 @@ st_release_vp_variants( struct st_context *st, stvp->variants = NULL; - if (stvp->tgsi.tokens) { + if ((stvp->tgsi.type == PIPE_SHADER_IR_TGSI) && stvp->tgsi.tokens) { tgsi_free_tokens(stvp->tgsi.tokens); stvp->tgsi.tokens = NULL; } @@ -133,7 +136,7 @@ st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp) stfp->variants = NULL; - if (stfp->tgsi.tokens) { + if ((stfp->tgsi.type == PIPE_SHADER_IR_TGSI) && stfp->tgsi.tokens) { ureg_free_tokens(stfp->tgsi.tokens); stfp->tgsi.tokens = NULL; } @@ -361,9 +364,23 @@ st_translate_vertex_program(struct st_context *st, output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG; output_semantic_index[num_outputs] = 0; - if (!stvp->glsl_to_tgsi) + if (!stvp->glsl_to_tgsi && !stvp->shader_program) _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); + if (stvp->shader_program) { + nir_shader *nir = st_glsl_to_nir(st, &stvp->Base.Base, + stvp->shader_program, + MESA_SHADER_VERTEX); + + stvp->tgsi.type = PIPE_SHADER_IR_NIR; + stvp->tgsi.ir.nir = nir; + + st_translate_stream_output_info2(&stvp->shader_program->LinkedTransformFeedback, + stvp->result_to_output, + &stvp->tgsi.stream_output); + return true; + } + ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen); if (ureg == NULL) return false; @@ -446,10 +463,27 @@ st_create_vp_variant(struct st_context *st, struct pipe_context *pipe = st->pipe; vpv->key = *key; - vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens); vpv->tgsi.stream_output = stvp->tgsi.stream_output; vpv->num_inputs = stvp->num_inputs; + if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) { + vpv->tgsi.type = PIPE_SHADER_IR_NIR; + vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir); + if (key->clamp_color) + NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_clamp_color_outputs); + if (key->passthrough_edgeflags) + NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags); + + st_finalize_nir(st, &stvp->Base.Base, vpv->tgsi.ir.nir); + + vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); + /* driver takes ownership of IR: */ + vpv->tgsi.ir.nir = NULL; + return vpv; + } + + vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens); + /* Emulate features. */ if (key->clamp_color || key->passthrough_edgeflags) { const struct tgsi_token *tokens; @@ -559,7 +593,7 @@ st_translate_fragment_program(struct st_context *st, memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr)); - if (!stfp->glsl_to_tgsi) { + if (!stfp->glsl_to_tgsi && !stfp->shader_program) { _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); if (st->ctx->Const.GLSLFragCoordIsSysVal) _mesa_program_fragment_position_to_sysval(&stfp->Base.Base); @@ -767,6 +801,17 @@ st_translate_fragment_program(struct st_context *st, } } + if (stfp->shader_program) { + nir_shader *nir = st_glsl_to_nir(st, &stfp->Base.Base, + stfp->shader_program, + MESA_SHADER_FRAGMENT); + + stfp->tgsi.type = PIPE_SHADER_IR_NIR; + stfp->tgsi.ir.nir = nir; + + return true; + } + ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen); if (ureg == NULL) return false; @@ -881,6 +926,73 @@ st_create_fp_variant(struct st_context *st, if (!variant) return NULL; + if (stfp->tgsi.type == PIPE_SHADER_IR_NIR) { + tgsi.type = PIPE_SHADER_IR_NIR; + tgsi.ir.nir = nir_shader_clone(NULL, stfp->tgsi.ir.nir); + + if (key->clamp_color) + NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs); + + if (key->persample_shading) { + nir_shader *shader = tgsi.ir.nir; + nir_foreach_variable(var, &shader->inputs) + var->data.sample = true; + } + + assert(!(key->bitmap && key->drawpixels)); + + /* glBitmap */ + if (key->bitmap) { + nir_lower_bitmap_options options = {0}; + + variant->bitmap_sampler = ffs(~stfp->Base.Base.SamplersUsed) - 1; + options.sampler = variant->bitmap_sampler; + options.swizzle_xxxx = (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM); + + NIR_PASS_V(tgsi.ir.nir, nir_lower_bitmap, &options); + } + + /* glDrawPixels (color only) */ + if (key->drawpixels) { + nir_lower_drawpixels_options options = {0}; + unsigned samplers_used = stfp->Base.Base.SamplersUsed; + + /* Find the first unused slot. */ + variant->drawpix_sampler = ffs(~samplers_used) - 1; + options.drawpix_sampler = variant->drawpix_sampler; + samplers_used |= (1 << variant->drawpix_sampler); + + options.pixel_maps = key->pixelMaps; + if (key->pixelMaps) { + variant->pixelmap_sampler = ffs(~samplers_used) - 1; + options.pixelmap_sampler = variant->pixelmap_sampler; + } + + options.scale_and_bias = key->scaleAndBias; + if (key->scaleAndBias) { + _mesa_add_state_reference(params, scale_state); + memcpy(options.scale_state_tokens, scale_state, + sizeof(options.scale_state_tokens)); + _mesa_add_state_reference(params, bias_state); + memcpy(options.bias_state_tokens, bias_state, + sizeof(options.bias_state_tokens)); + } + + _mesa_add_state_reference(params, texcoord_state); + memcpy(options.texcoord_state_tokens, texcoord_state, + sizeof(options.texcoord_state_tokens)); + + NIR_PASS_V(tgsi.ir.nir, nir_lower_drawpixels, &options); + } + + st_finalize_nir(st, &stfp->Base.Base, tgsi.ir.nir); + + variant->driver_shader = pipe->create_fs_state(pipe, &tgsi); + variant->key = *key; + + return variant; + } + tgsi.tokens = stfp->tgsi.tokens; assert(!(key->bitmap && key->drawpixels)); diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 7c90fd74e14..e6db1069025 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -108,6 +108,9 @@ struct st_fragment_program struct glsl_to_tgsi_visitor* glsl_to_tgsi; struct ati_fragment_shader *ati_fs; + /* used when bypassing glsl_to_tgsi: */ + struct gl_shader_program *shader_program; + struct st_fp_variant *variants; }; @@ -164,6 +167,9 @@ struct st_vertex_program struct pipe_shader_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; + /* used when bypassing glsl_to_tgsi: */ + struct gl_shader_program *shader_program; + /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; |