diff options
author | Timothy Arceri <[email protected]> | 2015-09-01 15:52:10 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-09-17 11:28:21 +1000 |
commit | 12af915e27e4f10bc4c29f1cc8119b28ba27d874 (patch) | |
tree | ba02e02deb202ab76af541486a36df60f299a6ac /src | |
parent | dcd9cd03837545055ce2a315e7e8840cc3254d1a (diff) |
glsl: make variables private
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 879c4885384..238546ba22e 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -808,6 +808,17 @@ private: unsigned next_image; unsigned next_subroutine; + /** + * Field counter is used to take care that uniform structures + * with explicit locations get sequential locations. + */ + unsigned field_counter; + + /** + * Current variable being processed. + */ + ir_variable *current_var; + /* Used to store the explicit location from current_var so that we can * reuse the location field for storing the uniform slot id. */ @@ -827,17 +838,6 @@ public: gl_texture_index targets[MAX_SAMPLERS]; /** - * Current variable being processed. - */ - ir_variable *current_var; - - /** - * Field counter is used to take care that uniform structures - * with explicit locations get sequential locations. - */ - unsigned field_counter; - - /** * Mask of samplers used by the current shader stage. */ unsigned shader_samplers_used; |