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authorMarek Olšák <[email protected]>2015-12-27 19:36:33 +0100
committerMarek Olšák <[email protected]>2016-01-07 18:26:06 +0100
commit0ffe3d3772eaa5f14890a2fd2b77b173cb669f3f (patch)
treed64bed571a58116e045abd12a41917f8e488c133 /src
parent677c65968b636793bc5e928615fdd12491066ded (diff)
radeonsi: use EXP_NULL for pixel shaders without outputs
This never happens currently. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c2
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c7
2 files changed, 3 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 13e5140d4db..4204db02128 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2153,7 +2153,7 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
args[0] = lp_build_const_int32(base->gallivm, 0x0); /* enabled channels */
args[1] = uint->one; /* whether the EXEC mask is valid */
args[2] = uint->one; /* DONE bit */
- args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
+ args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_NULL);
args[4] = uint->zero; /* COMPR flag (0 = 32-bit export) */
args[5] = uint->undef; /* R */
args[6] = uint->undef; /* G */
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 68ba7ec00b4..af21f3e054c 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -428,11 +428,8 @@ static void si_shader_ps(struct si_shader *shader)
colors_written = info->colors_written;
export_16bpc = shader->key.ps.export_16bpc;
- if (!info->num_outputs) {
- colors_written = 0x1; /* dummy export */
- export_16bpc = 0;
- } else if (info->colors_written == 0x1 &&
- info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]) {
+ if (info->colors_written == 0x1 &&
+ info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]) {
colors_written |= (1 << (shader->key.ps.last_cbuf + 1)) - 1;
}