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authorMarek Olšák <[email protected]>2011-10-09 18:19:58 +0200
committerMarek Olšák <[email protected]>2011-10-09 18:19:58 +0200
commit0f55f133f1e5b72e463441d2d388a1ec4deac1da (patch)
treec9ca028f5ccdbc7031e28325352d794671a36113 /src
parent9b34cea7e91f90023ca3490603155d758cbdee1c (diff)
u_blitter: query vertex shader caps instead of geometry for int vertices
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 73d1af05800..89dae95566f 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -154,7 +154,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
ctx->vertex_has_integers =
- pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
+ pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_INTEGERS);
/* blend state objects */