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authorDave Airlie <airlied@nx6125b.(none)>2007-06-21 10:19:00 +1000
committerDave Airlie <airlied@nx6125b.(none)>2007-06-21 10:19:00 +1000
commit08fb0bad728a445adf8eaf4f3978ba9a41b69947 (patch)
tree523dd533164ced1de9d28b1230ca8a24fcaa9d7c /src
parentd7777f45981bf91d2cb31502ba078312b1b4cf13 (diff)
bring over vertex engine setup code from r300_Render and fix up
now have gears going.. + a few other trivial textured demoes
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.c225
1 files changed, 191 insertions, 34 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c
index ab771aba87b..cf2e4b6e338 100644
--- a/src/mesa/drivers/dri/r300/r300_swtcl.c
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.c
@@ -83,18 +83,142 @@ do { \
rmesa->swtcl.vertex_attr_count++; \
} while (0)
+static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
+ int *inputs, GLint * tab, GLuint nr)
+{
+ GLuint i, dw;
+
+ /* type, inputs, stop bit, size */
+ for (i = 0; i + 1 < nr; i += 2) {
+ dw = (inputs[tab[i]] << 8) | 0x3;
+ dw |= ((inputs[tab[i + 1]] << 8) | 0x3) << 16;
+ if (i + 2 == nr) {
+ dw |= (R300_VAP_INPUT_ROUTE_END << 16);
+ }
+ dst[i >> 1] = dw;
+ }
+
+ if (nr & 1) {
+ dw = (inputs[tab[nr - 1]] << 8) | 0x3;
+ dw |= R300_VAP_INPUT_ROUTE_END;
+ dst[nr >> 1] = dw;
+ }
+
+ return (nr + 1) >> 1;
+}
+
+static GLuint r300VAPInputRoute1Swizzle(int swizzle[4])
+{
+ return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) |
+ (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) |
+ (swizzle[2] << R300_INPUT_ROUTE_Z_SHIFT) |
+ (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
+}
+
+static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
+{
+ GLuint i;
+
+ for (i = 0; i + 1 < nr; i += 2) {
+ dst[i >> 1] = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
+ dst[i >> 1] |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16;
+ }
+
+ if (nr & 1) {
+ dst[nr >> 1] = r300VAPInputRoute1Swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
+ }
+
+ return (nr + 1) >> 1;
+}
+
+static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
+{
+ /* No idea what this value means. I have seen other values written to
+ * this register... */
+ return 0x5555;
+}
+
+static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLuint i, vic_1 = 0;
+
+ if (InputsRead & (1 << VERT_ATTRIB_POS))
+ vic_1 |= R300_INPUT_CNTL_POS;
+
+ if (InputsRead & (1 << VERT_ATTRIB_NORMAL))
+ vic_1 |= R300_INPUT_CNTL_NORMAL;
+
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ vic_1 |= R300_INPUT_CNTL_COLOR;
+
+ rmesa->state.texture.tc_count = 0;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ if (InputsRead & (1 << (VERT_ATTRIB_TEX0 + i))) {
+ rmesa->state.texture.tc_count++;
+ vic_1 |= R300_INPUT_CNTL_TC0 << i;
+ }
+
+ return vic_1;
+}
+
+static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
+{
+ GLuint ret = 0;
+
+ if (OutputsWritten & (1 << VERT_RESULT_HPOS))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_COL0))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_COL1))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
+
+#if 0
+ if (OutputsWritten & (1 << VERT_RESULT_BFC0))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_BFC1))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
+#endif
+
+ if (OutputsWritten & (1 << VERT_RESULT_PSIZ))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+
+ return ret;
+}
+
+static GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
+{
+ GLuint i, ret = 0;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i))) {
+ ret |= (4 << (3 * i));
+ }
+ }
+
+ return ret;
+}
+
static void r300SetVertexFormat( GLcontext *ctx )
{
r300ContextPtr rmesa = R300_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
DECLARE_RENDERINPUTS(index_bitset);
+ GLuint InputsRead = 0, OutputsWritten = 0;
int vap_fmt_0 = 0;
- int vap_fmt_1 = 0;
- int vic_0 = 0, vic_1 = 0;
int vap_vte_cntl = 0;
int offset = 0;
int vte = 0;
+ GLuint inputs[VERT_ATTRIB_MAX];
+ GLint tab[VERT_ATTRIB_MAX];
+ int swizzle[VERT_ATTRIB_MAX][4];
+ GLuint i, nr;
DECLARE_RENDERINPUTS(render_inputs_bitset);
@@ -120,10 +244,9 @@ static void r300SetVertexFormat( GLcontext *ctx )
* build up a hardware vertex.
*/
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F );
- vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
vap_vte_cntl |= R300_VTX_W0_FMT;
- vic_1 |= R300_INPUT_CNTL_POS;
-
+ InputsRead |= 1 << VERT_ATTRIB_POS;
+ OutputsWritten |= 1 << VERT_RESULT_HPOS;
offset = 4;
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
@@ -139,9 +262,8 @@ static void r300SetVertexFormat( GLcontext *ctx )
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F );
#endif
- vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
- vic_1 |= R300_INPUT_CNTL_COLOR;
- vic_0 |= 1;
+ InputsRead |= 1 << VERT_ATTRIB_COLOR0;
+ OutputsWritten |= 1 << VERT_RESULT_COL0;
offset += 4;
rmesa->swtcl.specoffset = 0;
@@ -152,8 +274,8 @@ static void r300SetVertexFormat( GLcontext *ctx )
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3F );
- vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
- vic_0 |= (1<<2);
+ InputsRead |= 1 << VERT_ATTRIB_COLOR1;
+ OutputsWritten |= 1 << VERT_RESULT_COL1;
}
else {
EMIT_PAD( 3 );
@@ -161,7 +283,8 @@ static void r300SetVertexFormat( GLcontext *ctx )
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F );
- vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
+ InputsRead |= 1 << VERT_ATTRIB_COLOR1;
+ OutputsWritten |= 1 << VERT_RESULT_COL1;
}
else {
EMIT_PAD( 1 );
@@ -169,7 +292,8 @@ static void r300SetVertexFormat( GLcontext *ctx )
#else
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F );
- vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
+ InputsRead |= 1 << VERT_ATTRIB_COLOR1;
+ OutputsWritten |= 1 << VERT_RESULT_COL1;
}
else {
EMIT_PAD( 1 );
@@ -178,7 +302,8 @@ static void r300SetVertexFormat( GLcontext *ctx )
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR );
- vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
+ InputsRead |= 1 << VERT_ATTRIB_COLOR1;
+ OutputsWritten |= 1 << VERT_RESULT_COL1;
}
else {
EMIT_PAD( 3 );
@@ -193,9 +318,9 @@ static void r300SetVertexFormat( GLcontext *ctx )
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
GLuint sz = VB->TexCoordPtr[i]->size;
- vap_fmt_1 |= sz << (3 * i);
- vic_1 |= 0x400 << i;
- EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_1F + sz - 1 );
+ InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
+ OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
+ EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_4F );
}
}
}
@@ -209,14 +334,60 @@ static void r300SetVertexFormat( GLcontext *ctx )
}
#endif
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ inputs[i] = nr++;
+ } else {
+ inputs[i] = -1;
+ }
+ }
+
+ /* Fixed, apply to vir0 only */
+ if (InputsRead & VERT_ATTRIB_POS)
+ inputs[VERT_ATTRIB_POS] = 0;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ inputs[VERT_ATTRIB_COLOR0] = 2;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+ inputs[VERT_ATTRIB_COLOR1] = 3;
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+ if (InputsRead & (1 << i))
+ inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
+
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ tab[nr++] = i;
+ }
+ }
+
+ for (i = 0; i < nr; i++) {
+ int ci, fix, found = 0;
+
+ swizzle[i][0] = SWIZZLE_ZERO;
+ swizzle[i][1] = SWIZZLE_ZERO;
+ swizzle[i][2] = SWIZZLE_ZERO;
+ swizzle[i][3] = SWIZZLE_ONE;
+
+ for (ci = 0; ci < VB->AttribPtr[tab[i]]->size; ci++) {
+ swizzle[i][ci] = ci;
+ }
+ }
+
+ R300_STATECHANGE(rmesa, vir[0]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count =
+ r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0],
+ VB->AttribPtr, inputs, tab, nr);
+ R300_STATECHANGE(rmesa, vir[1]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count =
+ r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle,
+ nr);
R300_STATECHANGE(rmesa, vic);
- rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = 0x1;
- rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = vic_1;
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
R300_STATECHANGE(rmesa, vof);
- rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = vap_fmt_0;
- rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = vap_fmt_1;
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten);
if (!RENDERINPUTS_EQUAL( rmesa->tnl_index_bitset, index_bitset)) {
@@ -682,20 +853,6 @@ void r300EmitVertexAOS(r300ContextPtr rmesa, GLuint vertex_size, GLuint offset)
/* emit vte */
- R300_STATECHANGE(rmesa, vir[0]);
- ((drm_r300_cmd_header_t *)rmesa->hw.vir[0].cmd)->packet0.count = 1;
- rmesa->hw.vir[0].cmd[1] = 0x22030003;
-
- R300_STATECHANGE(rmesa, vir[1]);
- ((drm_r300_cmd_header_t *)rmesa->hw.vir[1].cmd)->packet0.count = 1;
-
- route0 = (R300_INPUT_ROUTE_SELECT_X |
- (R300_INPUT_ROUTE_SELECT_Y << R300_INPUT_ROUTE_Y_SHIFT) |
- (R300_INPUT_ROUTE_SELECT_Z << R300_INPUT_ROUTE_Z_SHIFT) |
- (R300_INPUT_ROUTE_SELECT_W << R300_INPUT_ROUTE_W_SHIFT) |(R300_INPUT_ROUTE_ENABLE));
-
- rmesa->hw.vir[1].cmd[1] = route0 | (route0 << 16);
-
start_packet3(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, 2), 2);
e32(1);
e32(vertex_size | (vertex_size << 8));