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authorMarta Lofstedt <[email protected]>2015-08-10 13:48:11 +0300
committerTapani Pälli <[email protected]>2015-08-10 13:49:41 +0300
commit08f2dfe3430789085c165ce7c546d5afd2e295c2 (patch)
tree78be7336b5459a583650945929931302316239a6 /src
parentb6d014f0ba010f0e61be43abdceb5f2201028a04 (diff)
mesa/es3.1: Allow Multisampled FrameBufferTextures
GLES 3.1 must be allowed to use multisampled framebuffer textures. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/fbobject.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index cc342c23c03..841834030df 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2944,8 +2944,9 @@ check_textarget(struct gl_context *ctx, int dims, GLenum target,
break;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- err = _mesa_is_gles(ctx)
- || !ctx->Extensions.ARB_texture_multisample;
+ err = (_mesa_is_gles(ctx) ||
+ !ctx->Extensions.ARB_texture_multisample) &&
+ !_mesa_is_gles31(ctx);
break;
default:
err = true;