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authorIan Romanick <[email protected]>2013-12-13 15:59:38 -0800
committerIan Romanick <[email protected]>2014-02-02 16:49:09 +0100
commit070f55d8935af6fee62506b54bc86c1bf5049a82 (patch)
treeccf064577b3e619ecfcd9dffdc1c6ddf3a641a45 /src
parentfcb498302bff912ca4f3169d37cc04b58e77d0fa (diff)
meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY
The hardware decompression path isn't even close to being able to handle this. This converts the crash (assertion failure) in "EXT_texture_compression_s3tc/getteximage-targets S3TC CUBE_ARRAY" to a plain old failure. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "9.1 9.2 10.0" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 6185e807c61..b898a276ec4 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -4219,7 +4219,8 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
* unsigned, normalized values. We could handle signed and unnormalized
* with floating point renderbuffers...
*/
- if (_mesa_is_format_compressed(texImage->TexFormat) &&
+ if (texImage->TexObject->Target != GL_TEXTURE_CUBE_MAP_ARRAY
+ && _mesa_is_format_compressed(texImage->TexFormat) &&
_mesa_get_format_datatype(texImage->TexFormat)
== GL_UNSIGNED_NORMALIZED) {
struct gl_texture_object *texObj = texImage->TexObject;