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authorJames Zhu <[email protected]>2019-02-15 15:33:43 -0500
committerLeo Liu <[email protected]>2019-02-21 13:11:53 -0500
commiteac822eac1d0d682aa199cb039e9df4c53ec5e1e (patch)
treeba8579510ddd6bfb4bdf49736725fece766eec11 /src
parent20c370c6b16282424f3a2fc3166132c1ed82863a (diff)
gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646 Problem 1,4: they are caused by imcomplete blend comute shader implementation. So Reverts rgba back to frament shader. Fixes: 9364d66cb7f7 (Add video compositor compute shader render) Signed-off-by: James Zhu <[email protected]> Reviewed-by: Leo Liu <[email protected]> Tested-by: Bruno Milreu <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 8731ad95f58..a8f3620103b 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -100,12 +100,12 @@ init_shaders(struct vl_compositor *c)
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
+ }
- c->fs_rgba = create_frag_shader_rgba(c);
- if (!c->fs_rgba) {
- debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
- return false;
- }
+ c->fs_rgba = create_frag_shader_rgba(c);
+ if (!c->fs_rgba) {
+ debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
+ return false;
}
return true;
@@ -132,8 +132,8 @@ static void cleanup_shaders(struct vl_compositor *c)
} else {
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
- c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
+ c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
static bool
@@ -642,10 +642,7 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->used_layers |= 1 << layer;
- if (c->pipe_compute_supported)
- s->layers[layer].cs = c->cs_rgba;
- else
- s->layers[layer].fs = c->fs_rgba;
+ s->layers[layer].fs = c->fs_rgba;
s->layers[layer].samplers[0] = c->sampler_linear;
s->layers[layer].samplers[1] = NULL;
s->layers[layer].samplers[2] = NULL;