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authorOliver McFadden <[email protected]>2012-07-05 11:22:06 +0300
committerOliver McFadden <[email protected]>2012-07-26 13:09:15 +0300
commite72f20641a6ea7875b6021aac13e778ada3b3d50 (patch)
treec99592786d343b3fe5cc289be1eadee576f2b999 /src
parent16cba717c21f9f6a23d4934c5df898a4b9ce7fd1 (diff)
glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00
The OpenGL(R) ES Shading Language Version 1.00 Revision 17 (12 May, 2009) > 4.6.1 The Invariant Qualifier > ... To force all output variables to be invariant, use the pragma > #pragma STDGL invariant(all) Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_parser.yy2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index b2533c8476f..f61d6b8dd3e 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -301,7 +301,7 @@ pragma_statement:
| PRAGMA_OPTIMIZE_OFF EOL
| PRAGMA_INVARIANT_ALL EOL
{
- if (state->language_version < 120) {
+ if (state->language_version < 120 && !state->Const.GLSL_100ES) {
_mesa_glsl_warning(& @1, state,
"pragma `invariant(all)' not supported in %s",
state->version_string);