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authorIan Romanick <[email protected]>2013-12-16 13:10:11 -0800
committerEric Anholt <[email protected]>2014-02-11 16:00:12 -0800
commitd524654c34c42fff785dcdc08c9a73abd88fbf45 (patch)
treec492c3eeb43374472019c99271554893a7856327 /src
parent4825af972a7e318f34ca20a32e8e1597f90ae90c (diff)
meta: Improve GLSL version check
We want to use the GLSL 1.30-ish path for OpenGL ES 3.0. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 40e1f373532..a40bf08b280 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -461,7 +461,12 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
if (sampler->shader_prog != 0)
return sampler->shader_prog;
- if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) {
+ /* The version check is a little tricky. API is set to API_OPENGLES2 even
+ * for OpenGL ES 3.0 contexts, and GLSLVersion may be set to 140, for
+ * example, in an OpenGL ES 2.0 context.
+ */
+ if ((ctx->API == API_OPENGLES2 && ctx->Version < 30)
+ || ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"