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authorKenneth Graunke <[email protected]>2017-05-21 19:13:21 -0700
committerKenneth Graunke <[email protected]>2018-11-19 14:33:16 -0800
commitd0f746b6458e375a7f58f4f46a36f16dbb7089e1 (patch)
tree26557af66ade98a98fa9554952248dac118773b7 /src
parent63c869687400fc9ddbc9907f71426f6e217c007c (diff)
nir: Save nir_variable pointers in nir_lower_clip_vs rather than locs.
I'll want the variables in the next patch. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir_lower_clip.c24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/compiler/nir/nir_lower_clip.c b/src/compiler/nir/nir_lower_clip.c
index 10da3fcedf9..496c39e1b6d 100644
--- a/src/compiler/nir/nir_lower_clip.c
+++ b/src/compiler/nir/nir_lower_clip.c
@@ -159,9 +159,9 @@ nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_ssa_def *clipdist[MAX_CLIP_PLANES];
nir_builder b;
- int clipvertex = -1;
- int position = -1;
int maxloc = -1;
+ nir_variable *position = NULL;
+ nir_variable *clipvertex = NULL;
nir_ssa_def *cv;
nir_variable *out[2] = { NULL };
@@ -184,20 +184,12 @@ nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
/* find clipvertex/position outputs: */
nir_foreach_variable(var, &shader->outputs) {
- int loc = var->data.driver_location;
-
- /* keep track of last used driver-location.. we'll be
- * appending CLIP_DIST0/CLIP_DIST1 after last existing
- * output:
- */
- maxloc = MAX2(maxloc, loc);
-
switch (var->data.location) {
case VARYING_SLOT_POS:
- position = loc;
+ position = var;
break;
case VARYING_SLOT_CLIP_VERTEX:
- clipvertex = loc;
+ clipvertex = var;
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
@@ -209,10 +201,10 @@ nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
}
}
- if (clipvertex != -1)
- cv = find_output(shader, clipvertex);
- else if (position != -1)
- cv = find_output(shader, position);
+ if (clipvertex)
+ cv = find_output(shader, clipvertex->data.driver_location);
+ else if (position)
+ cv = find_output(shader, position->data.driver_location);
else
return false;