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authorGurchetan Singh <[email protected]>2018-11-26 09:54:03 -0800
committerErik Faye-Lund <[email protected]>2018-11-30 12:20:06 +0100
commitc0773315af76cd735152c322cb7f710b4b053148 (patch)
tree353475d50d72e52c5805c9b48714fe6298683fbe /src
parent37f9788e9a8e443772b5ad6f339567e6ae6a8320 (diff)
virgl: quadruple command buffer size
Tested running WebGL aquarium on Nvidia host (10,000 fishes) This moves us from 7 fps to 9 fps. After quadrupling, performance gains diminish. v2: Remove change ID (Erik) Tested-By: Gert Wollny <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/virgl/virgl_winsys.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h
index d13212c5e84..96726b409d9 100644
--- a/src/gallium/drivers/virgl/virgl_winsys.h
+++ b/src/gallium/drivers/virgl/virgl_winsys.h
@@ -31,7 +31,7 @@ struct pipe_fence_handle;
struct winsys_handle;
struct virgl_hw_res;
-#define VIRGL_MAX_CMDBUF_DWORDS (16*1024)
+#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024)
struct virgl_drm_caps {
union virgl_caps caps;