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authorBrian Paul <[email protected]>2009-02-09 13:58:32 -0700
committerBrian Paul <[email protected]>2009-02-09 14:00:47 -0700
commitaad3f546a046fe40b771e5d5f965b29189821d51 (patch)
treea937be6c4b3b887c4ee9e19eafbf40020e93c600 /src
parent37c768b36aad22ecad48c7caab272354383e26a7 (diff)
mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state change
Avoid a little bit of unneeded state validation and fixes a bug where the texture complete flags was set to false, but we didn't signal _NEW_TEXTURE. Fixes piglit tex1d-2dborder failure.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texparam.c68
1 files changed, 37 insertions, 31 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index db512b21aa7..865aae86276 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -3,7 +3,7 @@
* Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -165,6 +165,20 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
}
+/**
+ * This is called just prior to changing any texture object state.
+ * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
+ * state flag and then mark the texture object as 'incomplete' so that any
+ * per-texture derived state gets recomputed.
+ */
+static INLINE void
+flush(GLcontext *ctx, struct gl_texture_object *texObj)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->_Complete = GL_FALSE;
+}
+
+
/** Set an integer-valued texture parameter */
static void
set_tex_parameteri(GLcontext *ctx,
@@ -178,7 +192,7 @@ set_tex_parameteri(GLcontext *ctx,
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->MinFilter = params[0];
return;
case GL_NEAREST_MIPMAP_NEAREST:
@@ -186,7 +200,7 @@ set_tex_parameteri(GLcontext *ctx,
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->MinFilter = params[0];
return;
}
@@ -202,7 +216,7 @@ set_tex_parameteri(GLcontext *ctx,
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->MagFilter = params[0];
return;
default:
@@ -214,7 +228,7 @@ set_tex_parameteri(GLcontext *ctx,
if (texObj->WrapS == params[0])
return;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->WrapS = params[0];
}
return;
@@ -223,7 +237,7 @@ set_tex_parameteri(GLcontext *ctx,
if (texObj->WrapT == params[0])
return;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->WrapT = params[0];
}
return;
@@ -232,7 +246,7 @@ set_tex_parameteri(GLcontext *ctx,
if (texObj->WrapR == params[0])
return;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->WrapR = params[0];
}
return;
@@ -245,7 +259,7 @@ set_tex_parameteri(GLcontext *ctx,
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)");
return;
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->BaseLevel = params[0];
return;
@@ -256,14 +270,14 @@ set_tex_parameteri(GLcontext *ctx,
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(param)");
return;
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->MaxLevel = params[0];
return;
case GL_GENERATE_MIPMAP_SGIS:
if (ctx->Extensions.SGIS_generate_mipmap) {
if (texObj->GenerateMipmap != params[0]) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
}
}
@@ -278,7 +292,7 @@ set_tex_parameteri(GLcontext *ctx,
(params[0] == GL_NONE ||
params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) {
if (texObj->CompareMode != params[0]) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->CompareMode = params[0];
}
}
@@ -295,7 +309,7 @@ set_tex_parameteri(GLcontext *ctx,
switch (params[0]) {
case GL_LEQUAL:
case GL_GEQUAL:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->CompareFunc = params[0];
return;
case GL_EQUAL:
@@ -305,7 +319,7 @@ set_tex_parameteri(GLcontext *ctx,
case GL_ALWAYS:
case GL_NEVER:
if (ctx->Extensions.EXT_shadow_funcs) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->CompareFunc = params[0];
return;
}
@@ -326,7 +340,7 @@ set_tex_parameteri(GLcontext *ctx,
params[0] == GL_INTENSITY ||
params[0] == GL_ALPHA)) {
if (texObj->DepthMode != params[0]) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->DepthMode = params[0];
}
}
@@ -359,7 +373,7 @@ set_tex_parameteri(GLcontext *ctx,
}
ASSERT(comp < 4);
if (swz >= 0) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->Swizzle[comp] = params[0];
set_swizzle_component(&texObj->_Swizzle, comp, swz);
return;
@@ -371,7 +385,7 @@ set_tex_parameteri(GLcontext *ctx,
case GL_TEXTURE_SWIZZLE_RGBA_EXT:
if (ctx->Extensions.EXT_texture_swizzle) {
GLuint comp;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
for (comp = 0; comp < 4; comp++) {
const GLint swz = comp_to_swizzle(params[comp]);
if (swz >= 0) {
@@ -405,19 +419,19 @@ set_tex_parameterf(GLcontext *ctx,
case GL_TEXTURE_MIN_LOD:
if (texObj->MinLod == params[0])
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->MinLod = params[0];
return;
case GL_TEXTURE_MAX_LOD:
if (texObj->MaxLod == params[0])
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->MaxLod = params[0];
return;
case GL_TEXTURE_PRIORITY:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
return;
@@ -429,7 +443,7 @@ set_tex_parameterf(GLcontext *ctx,
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
/* clamp to max, that's what NVIDIA does */
texObj->MaxAnisotropy = MIN2(params[0],
ctx->Const.MaxTextureMaxAnisotropy);
@@ -443,7 +457,7 @@ set_tex_parameterf(GLcontext *ctx,
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
if (texObj->CompareFailValue != params[0]) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
}
}
@@ -457,14 +471,14 @@ set_tex_parameterf(GLcontext *ctx,
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
if (ctx->Extensions.EXT_texture_lod_bias) {
if (texObj->LodBias != params[0]) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->LodBias = params[0];
}
}
break;
case GL_TEXTURE_BORDER_COLOR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ flush(ctx, texObj);
texObj->BorderColor[RCOMP] = params[0];
texObj->BorderColor[GCOMP] = params[1];
texObj->BorderColor[BCOMP] = params[2];
@@ -515,8 +529,6 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
set_tex_parameterf(ctx, texObj, pname, &param);
}
- texObj->_Complete = GL_FALSE;
-
if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
ctx->Driver.TexParameter(ctx, target, texObj, pname, &param);
}
@@ -572,8 +584,6 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
set_tex_parameterf(ctx, texObj, pname, params);
}
- texObj->_Complete = GL_FALSE;
-
if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
ctx->Driver.TexParameter(ctx, target, texObj, pname, params);
}
@@ -609,8 +619,6 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
set_tex_parameteri(ctx, texObj, pname, &param);
}
- texObj->_Complete = GL_FALSE;
-
if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
GLfloat fparam = (GLfloat) param;
ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
@@ -658,8 +666,6 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
set_tex_parameteri(ctx, texObj, pname, params);
}
- texObj->_Complete = GL_FALSE;
-
if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
GLfloat fparams[4];
fparams[0] = INT_TO_FLOAT(params[0]);