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authorKenneth Graunke <[email protected]>2016-10-14 20:08:47 -0700
committerKenneth Graunke <[email protected]>2016-10-17 20:22:02 -0700
commit9f677d6541741af483c22f29e81f0d883f86028a (patch)
treea65bcc402e33569590e298ae3f96c18ec5e46d83 /src
parent52904ba85c7e1e3092601e3497bfbc246b00b84a (diff)
i965: Fix gl_InvocationID in dual object GS where invocations == 1.
dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations draws using a geometry shader that specifies layout(points, invocations = 1) in; and then uses gl_InvocationID. According to the Haswell PRM, the "GS Instance ID 0" (and 1) thread payload fields are undefined in dual object mode: "If 'dispatch mode' is DUAL_OBJECT this field is not valid." But there's no point in using them - if there's only one invocation, the ID will be 0. So just load a constant. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index c5886d4fd0f..59c7d21d9b6 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -59,7 +59,10 @@ vec4_gs_visitor::make_reg_for_system_value(int location)
switch (location) {
case SYSTEM_VALUE_INVOCATION_ID:
this->current_annotation = "initialize gl_InvocationID";
- emit(GS_OPCODE_GET_INSTANCE_ID, *reg);
+ if (gs_prog_data->invocations > 1)
+ emit(GS_OPCODE_GET_INSTANCE_ID, *reg);
+ else
+ emit(MOV(*reg, brw_imm_ud(0)));
break;
default:
unreachable("not reached");