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authorBrian Paul <[email protected]>2012-12-10 10:32:07 -0700
committerBrian Paul <[email protected]>2012-12-12 08:45:45 -0700
commit8ef27e8fa9d4b3c854d7d3c20e26ede7d2147753 (patch)
treea5b438ea8bbb73c699a2a4cabb99786f9f37224a /src
parentd225d076a9807083ea065462390981b9514b6cfc (diff)
llvmpipe: remove unneeded draw_flush() call
This is redundant since we're calling draw_bind_fragment_shader() which already does a flush. v2: the redundant flush in llvmpipe_set_constant_buffer() has already been removed by commit 3427466e6dbbb8db7c1ecda6b3859ca1cc5827a3 Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index bf59a43f49a..5a8351bff67 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2312,8 +2312,6 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
if (llvmpipe->fs == fs)
return;
- draw_flush(llvmpipe->draw);
-
llvmpipe->fs = (struct lp_fragment_shader *) fs;
draw_bind_fragment_shader(llvmpipe->draw,