diff options
author | Kenneth Graunke <[email protected]> | 2016-03-04 21:43:37 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-03-08 12:46:28 -0800 |
commit | 8b3496f3782cc48b15fc7221392af2e416d9c2cb (patch) | |
tree | e30caa0df4df97a007ed6b88148499d0bd16b71b /src | |
parent | 752769e0531bc9b15e95a2bb2250dc0970b1a421 (diff) |
mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping.
The dEQP-GLES3.functional.fbo.completeness.renderable.texture.
{color0,depth,stencil}.{red,rg}_unsigned_byte tests appear to expect
GL_RED/GL_RG and GL_UNSIGNED_BYTE to map to GL_R8/GL_RG8, rather than
returning an INVALID_OPERATION error.
This makes perfect sense. However, RED and RG are strangely missing
from the ES 3.0/3.1/3.2 spec's "Effective internal format corresponding
to external format and type" tables. It may be worth filing a spec bug.
Fixes the 6 dEQP tests mentioned above.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/glformats.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index edfd7d6ed53..cf6495885b6 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -2603,6 +2603,10 @@ _mesa_es3_effective_internal_format_for_format_and_type(GLenum format, return GL_RGBA8; case GL_RGB: return GL_RGB8; + case GL_RG: + return GL_RG8; + case GL_RED: + return GL_R8; /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12, * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective * internal formats, they do not correspond to GL constants, so the base |