diff options
author | Brian Paul <[email protected]> | 2011-11-10 09:54:26 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-11-11 07:10:56 -0700 |
commit | 871dc64869fa371debf03735e215a12cf2ec1742 (patch) | |
tree | fff8a55a34557ac93871f5909087e7fa17f4175e /src | |
parent | aa661306828b8c76c1511f05e0fae577f06477b8 (diff) |
svga: don't crash/assert if we fail to allocate a vertex buffer
v2: check if pipe_buffer_map() returns NULL, and return NULL from
svga_vbuf_render_map_vertices(). Per Jose's suggestion.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_swtnl_backend.c | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/gallium/drivers/svga/svga_swtnl_backend.c b/src/gallium/drivers/svga/svga_swtnl_backend.c index 15b1bb5e097..e149d21a47e 100644 --- a/src/gallium/drivers/svga/svga_swtnl_backend.c +++ b/src/gallium/drivers/svga/svga_swtnl_backend.c @@ -96,7 +96,9 @@ svga_vbuf_render_allocate_vertices( struct vbuf_render *render, PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM, svga_render->vbuf_size); - assert(svga_render->vbuf); + /* The buffer allocation may fail if we run out of memory. + * The draw module's vbuf code should handle that without crashing. + */ } svga->swtnl.new_vdecl = TRUE; @@ -119,14 +121,23 @@ svga_vbuf_render_map_vertices( struct vbuf_render *render ) struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; - char *ptr = (char*)pipe_buffer_map(&svga->pipe, - svga_render->vbuf, - PIPE_TRANSFER_WRITE | - PIPE_TRANSFER_FLUSH_EXPLICIT | - PIPE_TRANSFER_DISCARD | - PIPE_TRANSFER_UNSYNCHRONIZED, - &svga_render->vbuf_transfer); - return ptr + svga_render->vbuf_offset; + if (svga_render->vbuf) { + char *ptr = (char*)pipe_buffer_map(&svga->pipe, + svga_render->vbuf, + PIPE_TRANSFER_WRITE | + PIPE_TRANSFER_FLUSH_EXPLICIT | + PIPE_TRANSFER_DISCARD | + PIPE_TRANSFER_UNSYNCHRONIZED, + &svga_render->vbuf_transfer); + if (ptr) + return ptr + svga_render->vbuf_offset; + else + return NULL; + } + else { + /* we probably ran out of memory when allocating the vertex buffer */ + return NULL; + } } static void |