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authorPierre-Eric Pelloux-Prayer <[email protected]>2019-08-07 14:42:59 +0200
committerMarek Olšák <[email protected]>2019-08-19 18:49:43 -0400
commit7df233d68dc11df3e501e001bec550da10aef92a (patch)
tree32ead9858b25220dc6686f48e06c89fb652b47a1 /src
parent6c5d9838655286e05e74419c6e54712799284c10 (diff)
mesa: refactor compressed_tex_sub_image function
Combine compressed_tex_sub_image, compressed_tex_sub_image_error and compressed_tex_sub_image_no_error in a single function. The added "enum tex_mode mode" parameter allows to implement the DSA / non-DSA variants and their error/no_error combination. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/teximage.c216
1 files changed, 115 insertions, 101 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 352ccf2d660..8a36247c5a1 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5452,49 +5452,71 @@ compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
}
-static ALWAYS_INLINE void
+enum tex_mode {
+ /* Use bound texture to current unit */
+ TEX_MODE_CURRENT_NO_ERROR = 0,
+ TEX_MODE_CURRENT_ERROR,
+ /* Use the specified texture name */
+ TEX_MODE_DSA_NO_ERROR,
+ TEX_MODE_DSA_ERROR,
+ /* Use the specified texture name + target */
+ TEX_MODE_EXT_DSA_TEXTURE,
+};
+
+
+static void
compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum format, GLsizei imageSize,
- const GLvoid *data, bool dsa, bool ext_dsa,
- bool no_error, const char *caller)
+ const GLvoid *data, enum tex_mode mode,
+ const char *caller)
{
- struct gl_texture_object *texObj = NULL;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
-
+ bool no_error = false;
GET_CURRENT_CONTEXT(ctx);
- if (dsa) {
- if (no_error) {
+ switch (mode) {
+ case TEX_MODE_DSA_ERROR:
+ assert(target == 0);
+ texObj = _mesa_lookup_texture_err(ctx, texture, caller);
+ if (texObj)
+ target = texObj->Target;
+ break;
+ case TEX_MODE_DSA_NO_ERROR:
+ assert(target == 0);
texObj = _mesa_lookup_texture(ctx, texture);
- target = texObj->Target;
- } else {
- if (!ext_dsa) {
- texObj = _mesa_lookup_texture_err(ctx, texture, caller);
- if (!texObj)
- return;
-
+ if (texObj)
target = texObj->Target;
- } else {
- texObj = lookup_texture_ext_dsa(ctx, target, texture, caller);
- if (!texObj)
- return;
- }
- }
+ no_error = true;
+ break;
+ case TEX_MODE_EXT_DSA_TEXTURE:
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
+ false, true, caller);
+ break;
+ case TEX_MODE_CURRENT_ERROR:
+ no_error = true;
+ case TEX_MODE_CURRENT_NO_ERROR:
+ default:
+ assert(texture == 0);
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ break;
}
+ if (!texObj)
+ return;
+
+
if (!no_error &&
- compressed_subtexture_target_check(ctx, target, dim, format, dsa,
+ compressed_subtexture_target_check(ctx, target, dim, format,
+ mode == TEX_MODE_DSA_ERROR,
caller)) {
return;
}
- if (!dsa) {
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!no_error && !texObj)
- return;
- }
+ if (!no_error && !texObj)
+ return;
if (!no_error &&
compressed_subtexture_error_check(ctx, dim, texObj, target, level,
@@ -5505,7 +5527,9 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
}
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
- if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ if (dim == 3 &&
+ (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
+ texObj->Target == GL_TEXTURE_CUBE_MAP) {
const char *pixels = data;
GLint image_stride;
@@ -5547,31 +5571,6 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
}
}
-static void
-compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
- GLint level, GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width, GLsizei height,
- GLsizei depth, GLenum format, GLsizei imageSize,
- const GLvoid *data, bool dsa, bool ext_dsa,
- const char *caller)
-{
- compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
- zoffset, width, height, depth, format, imageSize,
- data, dsa, ext_dsa, false, caller);
-}
-
-static void
-compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
- GLint level, GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width, GLsizei height,
- GLsizei depth, GLenum format, GLsizei imageSize,
- const GLvoid *data, bool dsa, bool ext_dsa,
- const char *caller)
-{
- compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
- zoffset, width, height, depth, format, imageSize,
- data, dsa, ext_dsa, true, caller);
-}
void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
@@ -5579,9 +5578,11 @@ _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
- 1, 1, format, imageSize, data, false,
- false, "glCompressedTexSubImage1D");
+ compressed_tex_sub_image(1, target, 0,
+ level, xoffset, 0, 0, width,
+ 1, 1, format, imageSize, data,
+ TEX_MODE_CURRENT_NO_ERROR,
+ "glCompressedTexSubImage1D");
}
@@ -5590,9 +5591,11 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
- 1, format, imageSize, data, false, false,
- "glCompressedTexSubImage1D");
+ compressed_tex_sub_image(1, target, 0,
+ level, xoffset, 0, 0, width,
+ 1, 1, format, imageSize, data,
+ TEX_MODE_CURRENT_ERROR,
+ "glCompressedTexSubImage1D");
}
@@ -5602,10 +5605,11 @@ _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0,
- width, 1, 1, format, imageSize, data,
- true, false,
- "glCompressedTextureSubImage1D");
+ compressed_tex_sub_image(1, 0, texture,
+ level, xoffset, 0, 0,
+ width, 1, 1, format, imageSize, data,
+ TEX_MODE_DSA_NO_ERROR,
+ "glCompressedTextureSubImage1D");
}
@@ -5614,9 +5618,11 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
- 1, 1, format, imageSize, data, true, false,
- "glCompressedTextureSubImage1D");
+ compressed_tex_sub_image(1, 0, texture,
+ level, xoffset, 0, 0,
+ width, 1, 1, format, imageSize, data,
+ TEX_MODE_DSA_ERROR,
+ "glCompressedTextureSubImage1D");
}
@@ -5627,10 +5633,11 @@ _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
- width, height, 1, format, imageSize, data,
- false, false,
- "glCompressedTexSubImage2D");
+ compressed_tex_sub_image(2, target, 0, level,
+ xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ TEX_MODE_CURRENT_NO_ERROR,
+ "glCompressedTexSubImage2D");
}
@@ -5640,10 +5647,11 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
- width, height, 1, format, imageSize, data,
- false, false,
- "glCompressedTexSubImage2D");
+ compressed_tex_sub_image(2, target, 0, level,
+ xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ TEX_MODE_CURRENT_ERROR,
+ "glCompressedTexSubImage2D");
}
@@ -5654,10 +5662,11 @@ _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
GLsizei height, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image_error(2, target, texture, level, xoffset, yoffset,
- 0, width, height, 1, format, imageSize,
- data, true, true,
- "glCompressedTextureSubImage2DEXT");
+ compressed_tex_sub_image(2, target, texture, level, xoffset,
+ yoffset, 0, width, height, 1, format,
+ imageSize, data,
+ TEX_MODE_EXT_DSA_TEXTURE,
+ "glCompressedTextureSubImage2DEXT");
}
@@ -5668,10 +5677,10 @@ _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
- width, height, 1, format, imageSize, data,
- true, false,
- "glCompressedTextureSubImage2D");
+ compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ TEX_MODE_DSA_NO_ERROR,
+ "glCompressedTextureSubImage2D");
}
@@ -5682,10 +5691,10 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
- width, height, 1, format, imageSize, data,
- true, false,
- "glCompressedTextureSubImage2D");
+ compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ TEX_MODE_DSA_ERROR,
+ "glCompressedTextureSubImage2D");
}
void GLAPIENTRY
@@ -5696,10 +5705,11 @@ _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data, false, false,
- "glCompressedTexSubImage3D");
+ compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data,
+ TEX_MODE_CURRENT_NO_ERROR,
+ "glCompressedTexSubImage3D");
}
void GLAPIENTRY
@@ -5708,10 +5718,11 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data, false, false,
- "glCompressedTexSubImage3D");
+ compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data,
+ TEX_MODE_CURRENT_ERROR,
+ "glCompressedTexSubImage3D");
}
void GLAPIENTRY
@@ -5722,10 +5733,11 @@ _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data, true, false,
- "glCompressedTextureSubImage3D");
+ compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data,
+ TEX_MODE_DSA_NO_ERROR,
+ "glCompressedTextureSubImage3D");
}
void GLAPIENTRY
@@ -5735,12 +5747,14 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data, true, false,
- "glCompressedTextureSubImage3D");
+ compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data,
+ TEX_MODE_DSA_ERROR,
+ "glCompressedTextureSubImage3D");
}
+
mesa_format
_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{