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authorGeorge Sapountzis <[email protected]>2010-02-27 15:19:44 +0200
committerGeorge Sapountzis <[email protected]>2010-03-01 20:54:19 +0200
commit7b454b00a4423937bd83ecff2d61ff08e6504707 (patch)
treee1886f6eb604aa4e037453b9a7d9e5664dc16190 /src
parentcccdc1783fda33da6fc12befdf288b74866e5dfa (diff)
glapi.c: misc cosmetic
mainly, move the multithread check mutex out of the dispatch/context block, closer to where it is used.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/glapi/glapi.c61
1 files changed, 33 insertions, 28 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 5c4a3945275..fe523073ca4 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -105,24 +105,17 @@ PUBLIC __thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
+
PUBLIC const void *_glapi_Context = NULL;
#else
#if defined(THREADS)
-#ifdef WIN32_THREADS
-/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
-#define CHECK_MULTITHREAD_LOCK()
-#define CHECK_MULTITHREAD_UNLOCK()
-#else
-_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
-#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex)
-#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
-#endif
-
static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
+
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
+
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
#if defined(WIN32_THREADS)
@@ -136,8 +129,8 @@ void FreeAllTSD(void)
#endif /* defined(THREADS) */
-PUBLIC struct _glapi_table *_glapi_Dispatch =
- (struct _glapi_table *) __glapi_noop_table;
+PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
+
PUBLIC void *_glapi_Context = NULL;
#endif /* defined(GLX_USE_TLS) */
@@ -145,6 +138,20 @@ PUBLIC void *_glapi_Context = NULL;
+#if defined(THREADS) && !defined(GLX_USE_TLS)
+
+/**
+ * Mutex for multithread check.
+ */
+#ifdef WIN32_THREADS
+/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
+#define CHECK_MULTITHREAD_LOCK()
+#define CHECK_MULTITHREAD_UNLOCK()
+#else
+_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
+#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex)
+#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
+#endif
/**
* We should call this periodically from a function such as glXMakeCurrent
@@ -153,7 +160,6 @@ PUBLIC void *_glapi_Context = NULL;
PUBLIC void
_glapi_check_multithread(void)
{
-#if defined(THREADS) && !defined(GLX_USE_TLS)
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
@@ -175,9 +181,15 @@ _glapi_check_multithread(void)
_glapi_set_context(NULL);
}
CHECK_MULTITHREAD_UNLOCK();
-#endif
}
+#else
+
+PUBLIC void
+_glapi_check_multithread(void) { }
+
+#endif
+
/**
@@ -211,12 +223,7 @@ _glapi_get_context(void)
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#elif defined(THREADS)
- if (ThreadSafe) {
- return _glthread_GetTSD(&ContextTSD);
- }
- else {
- return _glapi_Context;
- }
+ return (ThreadSafe) ? _glthread_GetTSD(&ContextTSD) : _glapi_Context;
#else
return _glapi_Context;
#endif
@@ -234,7 +241,7 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
{
init_glapi_relocs_once();
- if (!dispatch) {
+ if (dispatch == NULL) {
/* use the no-op functions */
dispatch = (struct _glapi_table *) __glapi_noop_table;
}
@@ -250,9 +257,9 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
#elif defined(THREADS)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
-#else /*THREADS*/
+#else
_glapi_Dispatch = dispatch;
-#endif /*THREADS*/
+#endif
}
@@ -263,17 +270,15 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
- struct _glapi_table * api;
#if defined(GLX_USE_TLS)
- api = _glapi_tls_Dispatch;
+ return _glapi_tls_Dispatch;
#elif defined(THREADS)
- api = (ThreadSafe)
+ return (ThreadSafe)
? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
: _glapi_Dispatch;
#else
- api = _glapi_Dispatch;
+ return _glapi_Dispatch;
#endif
- return api;
}