diff options
author | Samuel Iglesias Gonsálvez <[email protected]> | 2016-07-01 11:37:56 +0200 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2017-01-03 11:26:51 +0100 |
commit | 74fd0c590b33a1975933367f814f98dcdc19b24e (patch) | |
tree | d7dd2406d456baa7a906d390e3513e4946b250e5 /src | |
parent | b76f2206f550c37835d4e19eea1588caa0211b85 (diff) |
i965/vec4/gs: fix input loading for 64bit data
v2 (Iago):
- Adapt 64-bit path to component packing changes.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp | 51 |
1 files changed, 34 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp index 16d2410b0d5..ed8c03b0594 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp @@ -64,23 +64,40 @@ vec4_gs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) * be constant. We should handle indirects someday. */ nir_const_value *vertex = nir_src_as_const_value(instr->src[0]); - nir_const_value *offset = nir_src_as_const_value(instr->src[1]); - - /* Make up a type...we have no way of knowing... */ - const glsl_type *const type = glsl_type::ivec(instr->num_components); - - src = src_reg(ATTR, BRW_VARYING_SLOT_COUNT * vertex->u32[0] + - instr->const_index[0] + offset->u32[0], - type); - src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr)); - - /* gl_PointSize is passed in the .w component of the VUE header */ - if (instr->const_index[0] == VARYING_SLOT_PSIZ) - src.swizzle = BRW_SWIZZLE_WWWW; - - dest = get_nir_dest(instr->dest, src.type); - dest.writemask = brw_writemask_for_size(instr->num_components); - emit(MOV(dest, src)); + nir_const_value *offset_reg = nir_src_as_const_value(instr->src[1]); + + if (nir_dest_bit_size(instr->dest) == 64) { + src = src_reg(ATTR, BRW_VARYING_SLOT_COUNT * vertex->u32[0] + + instr->const_index[0] + offset_reg->u32[0], + glsl_type::dvec4_type); + + dst_reg tmp = dst_reg(this, glsl_type::dvec4_type); + shuffle_64bit_data(tmp, src, false); + + src = src_reg(tmp); + src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr) / 2); + + /* Write to dst reg taking into account original writemask */ + dest = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_DF); + dest.writemask = brw_writemask_for_size(instr->num_components); + emit(MOV(dest, src)); + } else { + /* Make up a type...we have no way of knowing... */ + const glsl_type *const type = glsl_type::ivec(instr->num_components); + + src = src_reg(ATTR, BRW_VARYING_SLOT_COUNT * vertex->u32[0] + + instr->const_index[0] + offset_reg->u32[0], + type); + src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr)); + + /* gl_PointSize is passed in the .w component of the VUE header */ + if (instr->const_index[0] == VARYING_SLOT_PSIZ) + src.swizzle = BRW_SWIZZLE_WWWW; + + dest = get_nir_dest(instr->dest, src.type); + dest.writemask = brw_writemask_for_size(instr->num_components); + emit(MOV(dest, src)); + } break; } |