diff options
author | Brian Paul <[email protected]> | 2012-03-07 08:13:38 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-03-07 08:17:20 -0700 |
commit | 6c1dea54457c1d19b67794f188c40c74c23ba762 (patch) | |
tree | 2cd22758c792aee237be95dc537c15dfd5c980c5 /src | |
parent | 4f869e9cb5bdef818110d82668bd46eb6c7b5766 (diff) |
mesa: handle array textures in strip_texture_border()
If the texture is a 1D array, don't remove the border pixel from the
height. Similarly for 2D array textures and the depth direction.
Simplify the function by assuming the border is always one pixel.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/teximage.c | 38 |
1 files changed, 21 insertions, 17 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index c0e5b9bec14..cf0a0cb2a67 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2421,7 +2421,7 @@ _mesa_choose_texture_format(struct gl_context *ctx, /** * Adjust pixel unpack params and image dimensions to strip off the - * texture border. + * one-pixel texture border. * * Gallium and intel don't support texture borders. They've seldem been used * and seldom been implemented correctly anyway. @@ -2429,34 +2429,37 @@ _mesa_choose_texture_format(struct gl_context *ctx, * \param unpackNew returns the new pixel unpack parameters */ static void -strip_texture_border(GLint *border, +strip_texture_border(GLenum target, GLint *width, GLint *height, GLint *depth, const struct gl_pixelstore_attrib *unpack, struct gl_pixelstore_attrib *unpackNew) { - assert(*border > 0); /* sanity check */ + assert(width); + assert(height); + assert(depth); *unpackNew = *unpack; if (unpackNew->RowLength == 0) unpackNew->RowLength = *width; - if (depth && unpackNew->ImageHeight == 0) + if (unpackNew->ImageHeight == 0) unpackNew->ImageHeight = *height; - unpackNew->SkipPixels += *border; - if (height) - unpackNew->SkipRows += *border; - if (depth) - unpackNew->SkipImages += *border; - assert(*width >= 3); - *width = *width - 2 * *border; - if (height && *height >= 3) - *height = *height - 2 * *border; - if (depth && *depth >= 3) - *depth = *depth - 2 * *border; - *border = 0; + unpackNew->SkipPixels++; /* skip the border */ + *width = *width - 2; /* reduce the width by two border pixels */ + + /* The min height of a texture with a border is 3 */ + if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { + unpackNew->SkipRows++; /* skip the border */ + *height = *height - 2; /* reduce the height by two border pixels */ + } + + if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) { + unpackNew->SkipImages++; /* skip the border */ + *depth = *depth - 2; /* reduce the depth by two border pixels */ + } } /** @@ -2541,8 +2544,9 @@ teximage(struct gl_context *ctx, GLuint dims, * rarely-tested software fallback rendering. */ if (border && ctx->Const.StripTextureBorder) { - strip_texture_border(&border, &width, &height, &depth, unpack, + strip_texture_border(target, &width, &height, &depth, unpack, &unpack_no_border); + border = 0; unpack = &unpack_no_border; } |