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authorTapani Pälli <[email protected]>2019-03-15 09:47:49 +0200
committerTapani Pälli <[email protected]>2019-04-16 12:58:00 +0300
commit624789e3708c87ea2a4c8d2266266b489b421cba (patch)
treec59e3a43f0d8e7f0196237d4868046681c46fce6 /src
parent04508f57d1d36587f3cc048f0f5dae0611f9330c (diff)
compiler/glsl: handle case where we have multiple users for types
Both Vulkan and OpenGL might be using glsl_types simultaneously or we can also have multiple concurrent Vulkan instances using glsl_types. Patch adds a one time init to track number of users and will release types only when last user calls _glsl_type_singleton_decref(). This change fixes glsl_type memory leaks we have with anv driver. v2: reuse hash_mutex, cleanup, apply fix also to radv driver and rename helper functions (Jason) v3: move init, destroy to happen on GL context init and destroy Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_device.c3
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp20
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h2
-rw-r--r--src/compiler/glsl/standalone.cpp3
-rw-r--r--src/compiler/glsl_types.cpp32
-rw-r--r--src/compiler/glsl_types.h10
-rw-r--r--src/intel/vulkan/anv_device.c3
-rw-r--r--src/mesa/main/context.c4
8 files changed, 66 insertions, 11 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 1f77dcadb17..1ad972a195d 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -48,6 +48,7 @@
#include "util/build_id.h"
#include "util/debug.h"
#include "util/mesa-sha1.h"
+#include "compiler/glsl_types.h"
static int
radv_device_get_cache_uuid(enum radeon_family family, void *uuid)
@@ -582,6 +583,7 @@ VkResult radv_CreateInstance(
}
_mesa_locale_init();
+ glsl_type_singleton_init_or_ref();
VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false));
@@ -607,6 +609,7 @@ void radv_DestroyInstance(
VG(VALGRIND_DESTROY_MEMPOOL(instance));
+ glsl_type_singleton_decref();
_mesa_locale_fini();
vk_debug_report_instance_destroy(&instance->debug_report_callbacks);
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0ffad2d25a0..b30c638cdc9 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2325,6 +2325,24 @@ do_common_optimization(exec_list *ir, bool linked,
extern "C" {
/**
+ * To be called at GL context ctor.
+ */
+void
+_mesa_init_shader_compiler_types(void)
+{
+ glsl_type_singleton_init_or_ref();
+}
+
+/**
+ * To be called at GL context dtor.
+ */
+void
+_mesa_destroy_shader_compiler_types(void)
+{
+ glsl_type_singleton_decref();
+}
+
+/**
* To be called at GL teardown time, this frees compiler datastructures.
*
* After calling this, any previously compiled shaders and shader
@@ -2335,8 +2353,6 @@ void
_mesa_destroy_shader_compiler(void)
{
_mesa_destroy_shader_compiler_caches();
-
- _mesa_glsl_release_types();
}
/**
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 8646ba6cadd..f92d2160aac 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -1010,6 +1010,8 @@ extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
struct _mesa_glsl_parse_state *state,
struct gl_context *gl_ctx);
+extern void _mesa_init_shader_compiler_types(void);
+extern void _mesa_destroy_shader_compiler_types(void);
extern void _mesa_destroy_shader_compiler(void);
extern void _mesa_destroy_shader_compiler_caches(void);
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 942b9ee4986..7b3d358ca96 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -132,6 +132,7 @@ static void
initialize_context(struct gl_context *ctx, gl_api api)
{
initialize_context_to_defaults(ctx, api);
+ glsl_type_singleton_init_or_ref();
/* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions.
@@ -617,6 +618,6 @@ standalone_compiler_cleanup(struct gl_shader_program *whole_program)
delete whole_program->FragDataIndexBindings;
ralloc_free(whole_program);
- _mesa_glsl_release_types();
+ glsl_type_singleton_decref();
_mesa_glsl_release_builtin_functions();
}
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 66241b34281..9938b3df450 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -37,6 +37,12 @@ hash_table *glsl_type::interface_types = NULL;
hash_table *glsl_type::function_types = NULL;
hash_table *glsl_type::subroutine_types = NULL;
+/* There might be multiple users for types (e.g. application using OpenGL
+ * and Vulkan simultanously or app using multiple Vulkan instances). Counter
+ * is used to make sure we don't release the types if a user is still present.
+ */
+static uint32_t glsl_type_users = 0;
+
glsl_type::glsl_type(GLenum gl_type,
glsl_base_type base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name,
@@ -469,12 +475,26 @@ hash_free_type_function(struct hash_entry *entry)
}
void
-_mesa_glsl_release_types(void)
+glsl_type_singleton_init_or_ref()
{
- /* Should only be called during atexit (either when unloading shared
- * object, or if process terminates), so no mutex-locking should be
- * necessary.
- */
+ mtx_lock(&glsl_type::hash_mutex);
+ glsl_type_users++;
+ mtx_unlock(&glsl_type::hash_mutex);
+}
+
+void
+glsl_type_singleton_decref()
+{
+ mtx_lock(&glsl_type::hash_mutex);
+
+ assert(glsl_type_users > 0);
+
+ /* Do not release glsl_types if they are still used. */
+ if (--glsl_type_users) {
+ mtx_unlock(&glsl_type::hash_mutex);
+ return;
+ }
+
if (glsl_type::explicit_matrix_types != NULL) {
_mesa_hash_table_destroy(glsl_type::explicit_matrix_types,
hash_free_type_function);
@@ -505,6 +525,8 @@ _mesa_glsl_release_types(void)
_mesa_hash_table_destroy(glsl_type::subroutine_types, hash_free_type_function);
glsl_type::subroutine_types = NULL;
}
+
+ mtx_unlock(&glsl_type::hash_mutex);
}
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index dd9ae657019..2fd93f7b945 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -47,10 +47,13 @@ struct _mesa_glsl_parse_state;
struct glsl_symbol_table;
extern void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+glsl_type_singleton_init_or_ref();
+
+extern void
+glsl_type_singleton_decref();
extern void
-_mesa_glsl_release_types(void);
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
@@ -1062,8 +1065,9 @@ private:
* data.
*/
/*@{*/
+ friend void glsl_type_singleton_init_or_ref(void);
+ friend void glsl_type_singleton_decref(void);
friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
- friend void _mesa_glsl_release_types(void);
/*@}*/
};
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 2687c4699ca..74d4eebebc2 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -41,6 +41,7 @@
#include "git_sha1.h"
#include "vk_util.h"
#include "common/gen_defines.h"
+#include "compiler/glsl_types.h"
#include "genxml/gen7_pack.h"
@@ -716,6 +717,7 @@ VkResult anv_CreateInstance(
env_var_as_boolean("ANV_ENABLE_PIPELINE_CACHE", true);
_mesa_locale_init();
+ glsl_type_singleton_init_or_ref();
VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false));
@@ -746,6 +748,7 @@ void anv_DestroyInstance(
vk_debug_report_instance_destroy(&instance->debug_report_callbacks);
+ glsl_type_singleton_decref();
_mesa_locale_fini();
vk_free(&instance->alloc, instance);
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e5a89d9c2fc..7300d2f3c46 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1196,6 +1196,8 @@ _mesa_initialize_context(struct gl_context *ctx,
/* misc one-time initializations */
one_time_init(ctx);
+ _mesa_init_shader_compiler_types();
+
/* Plug in driver functions and context pointer here.
* This is important because when we call alloc_shared_state() below
* we'll call ctx->Driver.NewTextureObject() to create the default
@@ -1383,6 +1385,8 @@ _mesa_free_context_data( struct gl_context *ctx )
free(ctx->VersionString);
+ _mesa_destroy_shader_compiler_types();
+
/* unbind the context if it's currently bound */
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL, NULL);