diff options
author | Kenneth Graunke <[email protected]> | 2018-01-25 01:36:49 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-02-21 10:26:05 -0800 |
commit | 5ae278da18b63a03a1f38ecdb935a28484917dca (patch) | |
tree | a25320858b131f1b7e0c427d0415dd1a0d4cd7eb /src | |
parent | 876417f9e81ff7214017fa0896c29d845c8f9966 (diff) |
iris: use vtbl to avoid multiple symbols, fix state base address
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/iris/iris_batch.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_batch.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_context.c | 16 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_context.h | 46 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_draw.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_program_cache.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_state.c | 559 |
7 files changed, 322 insertions, 310 deletions
diff --git a/src/gallium/drivers/iris/iris_batch.c b/src/gallium/drivers/iris/iris_batch.c index 23cff418960..5d3d6698a37 100644 --- a/src/gallium/drivers/iris/iris_batch.c +++ b/src/gallium/drivers/iris/iris_batch.c @@ -201,6 +201,9 @@ iris_batch_reset(struct iris_batch *batch) if (batch->state_sizes) _mesa_hash_table_clear(batch->state_sizes, NULL); + + if (batch->ring == I915_EXEC_RENDER) + batch->emit_state_base_address(batch); } static void diff --git a/src/gallium/drivers/iris/iris_batch.h b/src/gallium/drivers/iris/iris_batch.h index 47da23baeb1..6b67737f614 100644 --- a/src/gallium/drivers/iris/iris_batch.h +++ b/src/gallium/drivers/iris/iris_batch.h @@ -89,6 +89,8 @@ struct iris_batch { /** Map from batch offset to iris_alloc_state data (with DEBUG_BATCH) */ struct hash_table *state_sizes; + + void (*emit_state_base_address)(struct iris_batch *batch); }; void iris_init_batch(struct iris_batch *batch, diff --git a/src/gallium/drivers/iris/iris_context.c b/src/gallium/drivers/iris/iris_context.c index ffebaf3c0a0..ca2aeeb4942 100644 --- a/src/gallium/drivers/iris/iris_context.c +++ b/src/gallium/drivers/iris/iris_context.c @@ -84,10 +84,23 @@ iris_destroy_context(struct pipe_context *ctx) ralloc_free(ice); } +#define genX_call(devinfo, func, ...) \ + switch (devinfo->gen) { \ + case 10: \ + gen10_##func(__VA_ARGS__); \ + break; \ + case 9: \ + gen9_##func(__VA_ARGS__); \ + break; \ + default: \ + unreachable("Unknown hardware generation"); \ + } + struct pipe_context * iris_create_context(struct pipe_screen *pscreen, void *priv, unsigned flags) { struct iris_screen *screen = (struct iris_screen*)pscreen; + const struct gen_device_info *devinfo = &screen->devinfo; struct iris_context *ice = rzalloc(NULL, struct iris_context); if (!ice) @@ -115,11 +128,10 @@ iris_create_context(struct pipe_screen *pscreen, void *priv, unsigned flags) iris_init_resource_functions(ctx); iris_init_query_functions(ctx); - iris_init_state(ice); iris_init_program_cache(ice); iris_init_batch(&ice->render_batch, screen, &ice->dbg, I915_EXEC_RENDER); - iris_upload_initial_gpu_state(&ice->render_batch); + genX_call(devinfo, init_state, ice); return ctx; } diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h index 46ef2d17269..b85c63729d2 100644 --- a/src/gallium/drivers/iris/iris_context.h +++ b/src/gallium/drivers/iris/iris_context.h @@ -75,6 +75,16 @@ struct iris_batch; struct iris_depth_stencil_alpha_state; +enum iris_program_cache_id { + IRIS_CACHE_VS = MESA_SHADER_VERTEX, + IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL, + IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL, + IRIS_CACHE_GS = MESA_SHADER_GEOMETRY, + IRIS_CACHE_FS = MESA_SHADER_FRAGMENT, + IRIS_CACHE_CS = MESA_SHADER_COMPUTE, + IRIS_CACHE_BLORP_BLIT, +}; + struct iris_program_cache { struct hash_table *table; struct iris_bo *bo; @@ -131,6 +141,15 @@ struct iris_context { struct pipe_framebuffer_state framebuffer; struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS]; + + void (*upload_render_state)(struct iris_context *ice, + struct iris_batch *batch, + const struct pipe_draw_info *draw); + unsigned (*derived_program_state_size)(enum iris_program_cache_id id); + void (*set_derived_program_state)(const struct gen_device_info *devinfo, + enum iris_program_cache_id cache_id, + struct iris_compiled_shader *shader); + void (*destroy_state)(struct iris_context *ice); } state; }; @@ -151,38 +170,15 @@ void iris_init_clear_functions(struct pipe_context *ctx); void iris_init_program_functions(struct pipe_context *ctx); void iris_init_resource_functions(struct pipe_context *ctx); void iris_init_query_functions(struct pipe_context *ctx); - -void iris_setup_state_base_address(struct iris_context *ice, - struct iris_batch *batch, - struct iris_bo *instruction_bo); -void iris_upload_initial_gpu_state(struct iris_batch *batch); -void iris_upload_render_state(struct iris_context *ice, - struct iris_batch *batch, - const struct pipe_draw_info *draw); -void iris_destroy_state(struct iris_context *ice); - void iris_update_compiled_shaders(struct iris_context *ice); void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); -enum iris_program_cache_id { - IRIS_CACHE_VS = MESA_SHADER_VERTEX, - IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL, - IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL, - IRIS_CACHE_GS = MESA_SHADER_GEOMETRY, - IRIS_CACHE_FS = MESA_SHADER_FRAGMENT, - IRIS_CACHE_CS = MESA_SHADER_COMPUTE, - IRIS_CACHE_BLORP_BLIT, -}; - -void iris_init_state(struct iris_context *ice); +void gen9_init_state(struct iris_context *ice); +void gen10_init_state(struct iris_context *ice); void iris_init_program_cache(struct iris_context *ice); void iris_destroy_program_cache(struct iris_context *ice); void iris_print_program_cache(struct iris_context *ice); -unsigned iris_derived_program_state_size(enum iris_program_cache_id cache_id); -void iris_set_derived_program_state(const struct gen_device_info *devinfo, - enum iris_program_cache_id cache_id, - struct iris_compiled_shader *shader); bool iris_bind_cached_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, const void *key); diff --git a/src/gallium/drivers/iris/iris_draw.c b/src/gallium/drivers/iris/iris_draw.c index 72537ccb262..96e05fa5f24 100644 --- a/src/gallium/drivers/iris/iris_draw.c +++ b/src/gallium/drivers/iris/iris_draw.c @@ -37,5 +37,5 @@ iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) struct iris_context *ice = (struct iris_context *) ctx; iris_update_compiled_shaders(ice); - iris_upload_render_state(ice, &ice->render_batch, info); + ice->state.upload_render_state(ice, &ice->render_batch, info); } diff --git a/src/gallium/drivers/iris/iris_program_cache.c b/src/gallium/drivers/iris/iris_program_cache.c index acbfba0681a..c1d7f5fbe05 100644 --- a/src/gallium/drivers/iris/iris_program_cache.c +++ b/src/gallium/drivers/iris/iris_program_cache.c @@ -259,7 +259,7 @@ iris_upload_and_bind_shader(struct iris_context *ice, struct iris_program_cache *cache = &ice->shaders.cache; struct iris_compiled_shader *shader = ralloc_size(cache->table, sizeof(struct iris_compiled_shader) + - iris_derived_program_state_size(cache_id)); + ice->state.derived_program_state_size(cache_id)); const struct iris_compiled_shader *existing = find_existing_assembly(cache, assembly, prog_data->program_size); @@ -283,7 +283,7 @@ iris_upload_and_bind_shader(struct iris_context *ice, ralloc_steal(shader->prog_data, prog_data->pull_param); /* Store the 3DSTATE shader packets and other derived state. */ - iris_set_derived_program_state(devinfo, cache_id, shader); + ice->state.set_derived_program_state(devinfo, cache_id, shader); struct keybox *keybox = make_keybox(cache, cache_id, key); _mesa_hash_table_insert(cache->table, keybox, shader); diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index 058bcea07eb..0a05b55fdf3 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -282,7 +282,7 @@ ro_bo(struct iris_bo *bo, uint32_t offset) return (struct iris_address) { .bo = bo, .offset = offset }; } -void +static void iris_upload_initial_gpu_state(struct iris_batch *batch) { iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) { @@ -1312,18 +1312,9 @@ iris_set_stream_output_targets(struct pipe_context *ctx, { } -void -iris_setup_state_base_address(struct iris_context *ice, - struct iris_batch *batch, - struct iris_bo *instruction_bo) +static void +iris_emit_state_base_address(struct iris_batch *batch) { - if (!(ice->state.dirty & IRIS_DIRTY_STATE_BASE_ADDRESS)) - return; - - //iris_batchbuffer_flush(...) - - ice->state.dirty &= ~IRIS_DIRTY_STATE_BASE_ADDRESS; - /* XXX: PIPE_CONTROLs */ iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) { @@ -1351,17 +1342,277 @@ iris_setup_state_base_address(struct iris_context *ice, sba.SurfaceStateBaseAddress = ro_bo(batch->statebuf.bo, 0); sba.DynamicStateBaseAddress = ro_bo(batch->statebuf.bo, 0); - sba.InstructionBaseAddress = ro_bo(instruction_bo, 0); sba.GeneralStateBufferSize = 0xfffff000; - sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096); sba.IndirectObjectBufferSize = 0xfffff000; - sba.InstructionBufferSize = ALIGN(ice->shaders.cache.bo->size, 4096); - sba.BindlessSurfaceStateSize = 0; + sba.InstructionBufferSize = 0xfffff000; + sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096); } } -void +static void +iris_bind_compute_state(struct pipe_context *ctx, void *state) +{ +} + + //pkt.SamplerCount = \ + //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \ + //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \ + //ffs(stage_state->per_thread_scratch) - 11; \ + +#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \ + pkt.KernelStartPointer = shader->prog_offset; \ + pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \ + pkt.FloatingPointMode = prog_data->use_alt_mode; \ + \ + pkt.DispatchGRFStartRegisterForURBData = \ + prog_data->dispatch_grf_start_reg; \ + pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \ + pkt.prefix##URBEntryReadOffset = 0; \ + \ + pkt.StatisticsEnable = true; \ + pkt.Enable = true; + +static void +iris_set_vs_state(const struct gen_device_info *devinfo, + struct iris_compiled_shader *shader) +{ + struct brw_stage_prog_data *prog_data = shader->prog_data; + struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; + + iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) { + INIT_THREAD_DISPATCH_FIELDS(vs, Vertex); + vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; + vs.SIMD8DispatchEnable = true; + vs.UserClipDistanceCullTestEnableBitmask = + vue_prog_data->cull_distance_mask; + } +} + +static void +iris_set_tcs_state(const struct gen_device_info *devinfo, + struct iris_compiled_shader *shader) +{ + struct brw_stage_prog_data *prog_data = shader->prog_data; + struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; + struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data; + + iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) { + INIT_THREAD_DISPATCH_FIELDS(hs, Vertex); + + hs.InstanceCount = tcs_prog_data->instances - 1; + hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1; + hs.IncludeVertexHandles = true; + } +} + +static void +iris_set_tes_state(const struct gen_device_info *devinfo, + struct iris_compiled_shader *shader) +{ + struct brw_stage_prog_data *prog_data = shader->prog_data; + struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; + struct brw_tes_prog_data *tes_prog_data = (void *) prog_data; + + uint32_t *te_state = (void *) shader->derived_data; + uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length); + + iris_pack_command(GENX(3DSTATE_TE), te_state, te) { + te.Partitioning = tes_prog_data->partitioning; + te.OutputTopology = tes_prog_data->output_topology; + te.TEDomain = tes_prog_data->domain; + te.TEEnable = true; + te.MaximumTessellationFactorOdd = 63.0; + te.MaximumTessellationFactorNotOdd = 64.0; + } + + iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) { + INIT_THREAD_DISPATCH_FIELDS(ds, Patch); + + ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH; + ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1; + ds.ComputeWCoordinateEnable = + tes_prog_data->domain == BRW_TESS_DOMAIN_TRI; + + ds.UserClipDistanceCullTestEnableBitmask = + vue_prog_data->cull_distance_mask; + } + +} + +static void +iris_set_gs_state(const struct gen_device_info *devinfo, + struct iris_compiled_shader *shader) +{ + struct brw_stage_prog_data *prog_data = shader->prog_data; + struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; + struct brw_gs_prog_data *gs_prog_data = (void *) prog_data; + + iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) { + INIT_THREAD_DISPATCH_FIELDS(gs, Vertex); + + gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1; + gs.OutputTopology = gs_prog_data->output_topology; + gs.ControlDataHeaderSize = + gs_prog_data->control_data_header_size_hwords; + gs.InstanceControl = gs_prog_data->invocations - 1; + gs.DispatchMode = SIMD8; + gs.IncludePrimitiveID = gs_prog_data->include_primitive_id; + gs.ControlDataFormat = gs_prog_data->control_data_format; + gs.ReorderMode = TRAILING; + gs.ExpectedVertexCount = gs_prog_data->vertices_in; + gs.MaximumNumberofThreads = + GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1) + : (devinfo->max_gs_threads - 1); + + if (gs_prog_data->static_vertex_count != -1) { + gs.StaticOutput = true; + gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count; + } + gs.IncludeVertexHandles = vue_prog_data->include_vue_handles; + + gs.UserClipDistanceCullTestEnableBitmask = + vue_prog_data->cull_distance_mask; + + const int urb_entry_write_offset = 1; + const uint32_t urb_entry_output_length = + DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) - + urb_entry_write_offset; + + gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset; + gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1); + } +} + +static void +iris_set_fs_state(const struct gen_device_info *devinfo, + struct iris_compiled_shader *shader) +{ + struct brw_stage_prog_data *prog_data = shader->prog_data; + struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data; + + uint32_t *ps_state = (void *) shader->derived_data; + uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length); + + iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) { + ps.VectorMaskEnable = true; + //ps.SamplerCount = ... + ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; + ps.FloatingPointMode = prog_data->use_alt_mode; + ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1); + + ps.PushConstantEnable = prog_data->nr_params > 0 || + prog_data->ubo_ranges[0].length > 0; + + /* From the documentation for this packet: + * "If the PS kernel does not need the Position XY Offsets to + * compute a Position Value, then this field should be programmed + * to POSOFFSET_NONE." + * + * "SW Recommendation: If the PS kernel needs the Position Offsets + * to compute a Position XY value, this field should match Position + * ZW Interpolation Mode to ensure a consistent position.xyzw + * computation." + * + * We only require XY sample offsets. So, this recommendation doesn't + * look useful at the moment. We might need this in future. + */ + ps.PositionXYOffsetSelect = + wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE; + ps._8PixelDispatchEnable = wm_prog_data->dispatch_8; + ps._16PixelDispatchEnable = wm_prog_data->dispatch_16; + ps._32PixelDispatchEnable = wm_prog_data->dispatch_32; + + // XXX: Disable SIMD32 with 16x MSAA + + ps.DispatchGRFStartRegisterForConstantSetupData0 = + brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0); + ps.DispatchGRFStartRegisterForConstantSetupData1 = + brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1); + ps.DispatchGRFStartRegisterForConstantSetupData2 = + brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2); + + ps.KernelStartPointer0 = + shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0); + ps.KernelStartPointer1 = + shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1); + ps.KernelStartPointer2 = + shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2); + } + + iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { + psx.PixelShaderValid = true; + psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; + psx.PixelShaderKillsPixel = wm_prog_data->uses_kill; + psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0; + psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; + psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; + psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; + + if (wm_prog_data->uses_sample_mask) { + /* TODO: conservative rasterization */ + if (wm_prog_data->post_depth_coverage) + psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE; + else + psx.InputCoverageMaskState = ICMS_NORMAL; + } + + psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; + psx.PixelShaderPullsBary = wm_prog_data->pulls_bary; + psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil; + + // XXX: UAV bit + } +} + +static unsigned +iris_derived_program_state_size(enum iris_program_cache_id cache_id) +{ + assert(cache_id <= IRIS_CACHE_CS); + + static const unsigned dwords[] = { + [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length), + [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length), + [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length), + [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length), + [IRIS_CACHE_FS] = + GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length), + [IRIS_CACHE_CS] = 0, + [IRIS_CACHE_BLORP_BLIT] = 0, + }; + + return sizeof(uint32_t) * dwords[cache_id]; +} + +static void +iris_set_derived_program_state(const struct gen_device_info *devinfo, + enum iris_program_cache_id cache_id, + struct iris_compiled_shader *shader) +{ + switch (cache_id) { + case IRIS_CACHE_VS: + iris_set_vs_state(devinfo, shader); + break; + case IRIS_CACHE_TCS: + iris_set_tcs_state(devinfo, shader); + break; + case IRIS_CACHE_TES: + iris_set_tes_state(devinfo, shader); + break; + case IRIS_CACHE_GS: + iris_set_gs_state(devinfo, shader); + break; + case IRIS_CACHE_FS: + iris_set_fs_state(devinfo, shader); + break; + case IRIS_CACHE_CS: + break; + default: + break; + } +} + +static void iris_upload_render_state(struct iris_context *ice, struct iris_batch *batch, const struct pipe_draw_info *draw) @@ -1693,269 +1944,9 @@ iris_upload_render_state(struct iris_context *ice, #endif } -static void -iris_bind_compute_state(struct pipe_context *ctx, void *state) -{ -} - - //pkt.SamplerCount = \ - //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \ - //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \ - //ffs(stage_state->per_thread_scratch) - 11; \ - -#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \ - pkt.KernelStartPointer = shader->prog_offset; \ - pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \ - pkt.FloatingPointMode = prog_data->use_alt_mode; \ - \ - pkt.DispatchGRFStartRegisterForURBData = \ - prog_data->dispatch_grf_start_reg; \ - pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \ - pkt.prefix##URBEntryReadOffset = 0; \ - \ - pkt.StatisticsEnable = true; \ - pkt.Enable = true; - -static void -iris_set_vs_state(const struct gen_device_info *devinfo, - struct iris_compiled_shader *shader) -{ - struct brw_stage_prog_data *prog_data = shader->prog_data; - struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; - - iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) { - INIT_THREAD_DISPATCH_FIELDS(vs, Vertex); - vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; - vs.SIMD8DispatchEnable = true; - vs.UserClipDistanceCullTestEnableBitmask = - vue_prog_data->cull_distance_mask; - } -} - -static void -iris_set_tcs_state(const struct gen_device_info *devinfo, - struct iris_compiled_shader *shader) -{ - struct brw_stage_prog_data *prog_data = shader->prog_data; - struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; - struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data; - - iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) { - INIT_THREAD_DISPATCH_FIELDS(hs, Vertex); - hs.InstanceCount = tcs_prog_data->instances - 1; - hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1; - hs.IncludeVertexHandles = true; - } -} static void -iris_set_tes_state(const struct gen_device_info *devinfo, - struct iris_compiled_shader *shader) -{ - struct brw_stage_prog_data *prog_data = shader->prog_data; - struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; - struct brw_tes_prog_data *tes_prog_data = (void *) prog_data; - - uint32_t *te_state = (void *) shader->derived_data; - uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length); - - iris_pack_command(GENX(3DSTATE_TE), te_state, te) { - te.Partitioning = tes_prog_data->partitioning; - te.OutputTopology = tes_prog_data->output_topology; - te.TEDomain = tes_prog_data->domain; - te.TEEnable = true; - te.MaximumTessellationFactorOdd = 63.0; - te.MaximumTessellationFactorNotOdd = 64.0; - } - - iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) { - INIT_THREAD_DISPATCH_FIELDS(ds, Patch); - - ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH; - ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1; - ds.ComputeWCoordinateEnable = - tes_prog_data->domain == BRW_TESS_DOMAIN_TRI; - - ds.UserClipDistanceCullTestEnableBitmask = - vue_prog_data->cull_distance_mask; - } - -} - -static void -iris_set_gs_state(const struct gen_device_info *devinfo, - struct iris_compiled_shader *shader) -{ - struct brw_stage_prog_data *prog_data = shader->prog_data; - struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; - struct brw_gs_prog_data *gs_prog_data = (void *) prog_data; - - iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) { - INIT_THREAD_DISPATCH_FIELDS(gs, Vertex); - - gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1; - gs.OutputTopology = gs_prog_data->output_topology; - gs.ControlDataHeaderSize = - gs_prog_data->control_data_header_size_hwords; - gs.InstanceControl = gs_prog_data->invocations - 1; - gs.DispatchMode = SIMD8; - gs.IncludePrimitiveID = gs_prog_data->include_primitive_id; - gs.ControlDataFormat = gs_prog_data->control_data_format; - gs.ReorderMode = TRAILING; - gs.ExpectedVertexCount = gs_prog_data->vertices_in; - gs.MaximumNumberofThreads = - GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1) - : (devinfo->max_gs_threads - 1); - - if (gs_prog_data->static_vertex_count != -1) { - gs.StaticOutput = true; - gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count; - } - gs.IncludeVertexHandles = vue_prog_data->include_vue_handles; - - gs.UserClipDistanceCullTestEnableBitmask = - vue_prog_data->cull_distance_mask; - - const int urb_entry_write_offset = 1; - const uint32_t urb_entry_output_length = - DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) - - urb_entry_write_offset; - - gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset; - gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1); - } -} - -static void -iris_set_fs_state(const struct gen_device_info *devinfo, - struct iris_compiled_shader *shader) -{ - struct brw_stage_prog_data *prog_data = shader->prog_data; - struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data; - - uint32_t *ps_state = (void *) shader->derived_data; - uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length); - - iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) { - ps.VectorMaskEnable = true; - //ps.SamplerCount = ... - ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; - ps.FloatingPointMode = prog_data->use_alt_mode; - ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1); - - ps.PushConstantEnable = prog_data->nr_params > 0 || - prog_data->ubo_ranges[0].length > 0; - - /* From the documentation for this packet: - * "If the PS kernel does not need the Position XY Offsets to - * compute a Position Value, then this field should be programmed - * to POSOFFSET_NONE." - * - * "SW Recommendation: If the PS kernel needs the Position Offsets - * to compute a Position XY value, this field should match Position - * ZW Interpolation Mode to ensure a consistent position.xyzw - * computation." - * - * We only require XY sample offsets. So, this recommendation doesn't - * look useful at the moment. We might need this in future. - */ - ps.PositionXYOffsetSelect = - wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE; - ps._8PixelDispatchEnable = wm_prog_data->dispatch_8; - ps._16PixelDispatchEnable = wm_prog_data->dispatch_16; - ps._32PixelDispatchEnable = wm_prog_data->dispatch_32; - - // XXX: Disable SIMD32 with 16x MSAA - - ps.DispatchGRFStartRegisterForConstantSetupData0 = - brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0); - ps.DispatchGRFStartRegisterForConstantSetupData1 = - brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1); - ps.DispatchGRFStartRegisterForConstantSetupData2 = - brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2); - - ps.KernelStartPointer0 = - shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0); - ps.KernelStartPointer1 = - shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1); - ps.KernelStartPointer2 = - shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2); - } - - iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { - psx.PixelShaderValid = true; - psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; - psx.PixelShaderKillsPixel = wm_prog_data->uses_kill; - psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0; - psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; - psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; - psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; - - if (wm_prog_data->uses_sample_mask) { - /* TODO: conservative rasterization */ - if (wm_prog_data->post_depth_coverage) - psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE; - else - psx.InputCoverageMaskState = ICMS_NORMAL; - } - - psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; - psx.PixelShaderPullsBary = wm_prog_data->pulls_bary; - psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil; - - // XXX: UAV bit - } -} - -unsigned -iris_derived_program_state_size(enum iris_program_cache_id cache_id) -{ - assert(cache_id <= IRIS_CACHE_CS); - - static const unsigned dwords[] = { - [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length), - [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length), - [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length), - [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length), - [IRIS_CACHE_FS] = - GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length), - [IRIS_CACHE_CS] = 0, - [IRIS_CACHE_BLORP_BLIT] = 0, - }; - - return sizeof(uint32_t) * dwords[cache_id]; -} - -void -iris_set_derived_program_state(const struct gen_device_info *devinfo, - enum iris_program_cache_id cache_id, - struct iris_compiled_shader *shader) -{ - switch (cache_id) { - case IRIS_CACHE_VS: - iris_set_vs_state(devinfo, shader); - break; - case IRIS_CACHE_TCS: - iris_set_tcs_state(devinfo, shader); - break; - case IRIS_CACHE_TES: - iris_set_tes_state(devinfo, shader); - break; - case IRIS_CACHE_GS: - iris_set_gs_state(devinfo, shader); - break; - case IRIS_CACHE_FS: - iris_set_fs_state(devinfo, shader); - break; - case IRIS_CACHE_CS: - break; - default: - break; - } -} - -void iris_destroy_state(struct iris_context *ice) { // XXX: unreference resources/surfaces. @@ -1966,12 +1957,10 @@ iris_destroy_state(struct iris_context *ice) } void -iris_init_state(struct iris_context *ice) +genX(init_state)(struct iris_context *ice) { struct pipe_context *ctx = &ice->ctx; - ice->state.dirty = ~0ull; - ctx->create_blend_state = iris_create_blend_state; ctx->create_depth_stencil_alpha_state = iris_create_zsa_state; ctx->create_rasterizer_state = iris_create_rasterizer_state; @@ -2015,4 +2004,14 @@ iris_init_state(struct iris_context *ice) ctx->create_stream_output_target = iris_create_stream_output_target; ctx->stream_output_target_destroy = iris_stream_output_target_destroy; ctx->set_stream_output_targets = iris_set_stream_output_targets; + + ice->render_batch.emit_state_base_address = iris_emit_state_base_address; + ice->state.upload_render_state = iris_upload_render_state; + ice->state.derived_program_state_size = iris_derived_program_state_size; + ice->state.set_derived_program_state = iris_set_derived_program_state; + ice->state.destroy_state = iris_destroy_state; + + ice->state.dirty = ~0ull; + + iris_upload_initial_gpu_state(&ice->render_batch); } |